BernardoGiordano has released a new version of the Savegame manager for the Nintendo Switch:

Switch: What's new

Added support for Hardware Acceleration. Checkpoint now relies on the GPU to render graphics and text, removing load from the CPU.
The interface now relies on SDL2 to render images and text.
Text rendering is optimized by using a customized version of SDL_FontCache which caches glyphs in memory rather than creating textures every frame. This also allows to use the system font already available in the console.
Checkpoint caches from PlSharedFontType_Standard and PlSharedFontType_NintendoExt fonts, so both regular characters and symbols are now supported to be rendered on screen.
Added option to set a title as Favorite. You can now edit your configuration file to set a title id to be a favorite title, so this will always appear at the top of the title list.
Fixed crashes caused by too many file descriptors opened.
Key behaviour changed. ( thanks @IBNobody )
You can now select rows in the backup list, creating backups and restoring a backup just with the button A.
Pressing Y will select the current title but deactivate/reset the backup list. It will also enable the backup touch button only. Creating a backup will then disable the backup touch button. This makes it more clear to the user what buttons / UI elements are relevant to multi-backup.
Fixed occasional crashes while changing account.
Checkpoint now uses latest libnx 1.5.0, which supports timezone and fixes wrong default backup names if your console never connected to internet.
Checkpoint is now compiled using C++17.

download https://github.com/BernardoGiordano/Checkpoint

via https://www.nintendomax.com/viewtopi...9e6f7089eefbaa