Sometime in 2016/7, an anonymous user on 4chan apparently worked on porting Hydra Castle Labyrinth to the Nintendo 3DS. Then, in March 2017, a GBATemp found this user’s work and brought it some visibility. Shortly after, the 3DS’ port source code was uploaded to GitHub and it turned out that it contained a nearly complete PSP port!
Hydra Castle Labyrinth for the PSP works quite well and it’s on-par with the PSVita port!
Fast forwarding a little under a year, in February 2018, Wololo /talk user “carstene1ns”, with the help “ptitSeb”, was able to polish up and fix up the PSP port enough so that it could enjoy by the public. I personally tested it on my PSVita via Adrenaline and these are my observations:
- Sound and music work
- Performance is quite good and I didn’t notice any stutters in my short play session
- Both the d-pad and the analogue stick can be used for movement
- There’s an option to use 1:1 scaling, to fill the screen while keeping the game’s aspect ratio (4:3) and to stretch the game to 16:9
- There’s a blur mode which you can enable for smoother graphics
To get this homebrew game, follow this link to its Wololo /talk thread. If you have a PSVita, you can get a native port of HCL for it via VHBB.
via http://wololo.net/2018/11/23/overloo...-and-unipcemu/
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