DOSBox-X v0.82.16 (2019/03/01) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

DOSBox-X Changelog:
SDL1 support fixed to gracefully handle a case where,
under Windows XP, with a audio device that is not cycling
any audio DMA, DOSBox-X can hang on shutdown.
SDL drawn menus now shift and adjust popup menu position
to ensure the popup is entirely within the screen in cases
where the window is too small. Redraw issues related to
that (overlapping item and popup menus) have been fixed.
Minimum window resolution has been reduced to 500x300,
enough to permit EGA 640x350 displays without a black
border.
Fixed INT 18h AH=13h not to automatically show the cursor
(PC-98 fix), which fixes the visible blinking cursor
problem during games.
VS2017 project files can now compile DOSBox-X to run on
ARM versions of Windows RT (driver1998)
Local filesystem support fixed to sanitize DOS dates
before applying them to files on the host filesystem
so that invalid dates within DOSBox-X do not make invalid
dates on the host filesystem.
VS2017 project files can now compile DOSBox-X to run on
ARM64 versions of Windows 10 (driver1998)
Fixed FAT driver progamming mistake (inherited from
DOSBox SVN) that used the Windows 95 "Created" date/time
stamp rather than the original MS-DOS "Modified" date/time
stamp field.
FAT driver now allows setting file date/time properly
on create or INT 21h call to set date/time, and updates
date/time on close after writing the file. Copy a file
to a disk image should preserve the date, and new files
created on the disk image should no longer have the
date/time stamp Jan 1st, 1980 12:00:00 AM midnight.
Configuration GUI now allows user to exit dialog boxes
and windows by hitting the ESC key.
Entering the mapper UI on Mac OS X will now hide all but
the Host Key button on the touch bar. Entering the
Configuration GUI will hide all buttons.
If DOSBox-X is run on a platform where the GUI provides
a menu resource, bringing up the mapper will replace the
main menu with a mapper-specific menu until you exit the
mapper. Same for the configuration GUI.
Mapper now allows user to exit by hitting ESC key three
times in a row.
Windows MinGW builds now properly support and enable the
Direct3D output
Mac OS X builds now contain the correct version number in
the application plist. Using the Finder's Information window
on the compiled application bundle will now show correct
version information.
SDL1 builds fixed to always compile with internal SDL_net
library instead of public library on the system
Mac OS X SDL1 builds fixed to always clip the desktop
dimensions against the available video modes provided
by the system to avoid problems with the 1080i/1080p
modes listed in the System Preferences dialog and older
HDTV LCD TVs with lower than 1920x1080 native resolution.
"unmask keyboard on int 16 read" option is on by default,
to allow DOSBox-X to keep the keyboard working with
Windows 3.11 Windows for Workgroups.
Added multi-monitor support and detection for Mac OS X.
Fixed problem on multi-monitor Linux/X11 setups where going
fullscreen on the primary monitor leaves the non-fullscreen
window sticking out on the adjacent monitor.
Windows SDL1 builds fixed so that on multi-monitor setups,
going fullscreen will fill the monitor the window is
placed on.
Added support for multi-monitor and DPI determination for
Microsoft Windows.
SDL1 and SDL2 builds now examine multi-monitor setups and
so that they can go fullscreen properly on one monitor
instead of going fullscreen across all monitors, in
Linux/X11.
SDL1 OpenGL code fixed not to leave a blank space at the
top of the screen when going fullscreen (if the menus are
SDL drawn menus).
SDL1 library modified to center cursor properly no matter
where on the overall desktop the fullscreen window exists.
Multi-monitor and fullscreen support added for Linux/X11
versions of SDL1 DOSBox-X.
For non-x86 targets, or x86 targets where the user prefers
not to use the x86 FPU core, code has been added to emulate
the FPU instructions and registers using the "long double"
data type for full 80-bit precision. This fixes 3D glitches
in "Explora" though it still doesn't pass the Intel i387
test program.
PC-98 INT 18h AH=04h: Added software delay to slow down some
older PC-98 games that poll keyboard/mouse while animating
cutscenes. The games seem to be timed around the assumption
that this call has some delay to it. This fixes problems with
"Shangrlia" by Elf corporation and animation that runs way
too fast.

https://github.com/joncampbell123/dosbox-x