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Thread: A quick look at the RPCS3 Progress Report

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    Default A quick look at the RPCS3 Progress Report

    The PlayStation 3 console was released over a decade ago and developers are still working hard on improving the main PC emulator for it. Thanks to this, a lot of work has been going on recently and in their recently published March progress report, the RPCS3 folks have been up to the following:

    • 39.6% of the games in RPCS3ís streamlined 3003-large game database are now rated as playable while 46.2% can get in-game which means that they can be played to varying degrees
      • This is a significant improvement compared to their statistics in March of last year where only 27.5% of games in their database were marked as playable!

    • Significant RSX Texturing improvements by kd-11 in the form of a rewritten texture cache thatís much more accurate and improvements to the blit engine (2D rendering part of the GPU) which translated to graphical improvements in many titles and the eradication of flickering in Demonís Souls and fixing the water reflections Ratchet & Clank: A Crack in Time along making some stages in Kingdom Hearts HD 1.5 ReMIX work properly.
      • For more information about how the texture cache work, check out RPCS3 article on the matter
      • Thanks to the blit engine improvements, some games like Saints Row III/IV also registered performance improvements as CPU emulation of the blit engine is no longer needed for themPetrolheads unite because a bunch of racing games, like Ridge Racer 7, are now playable in RPCS3!

    • Nekotekina overhauled the SPU Interpreter (fast) into an LLVM-based interpreter which translated into performance boosts of up to 20% in some games and also upgraded the version of LLVM used in RPCS3 from 7.0 to 9.0
    • RPCS3 now natively supports the DualShock 3 controller and all its features, such as motion controls, but using it requires you to sacrifice Bluetooth compatibility (i.e wireless) and currently, it only works on Windows
    • God Of War 3 performance on a Windows system with an HDD has been improved by fixing a flushing to disk issue
    • VSH (XMB) emulation has seen a lot of progress and a special build of RPCS3 can now run it although games canít be launched
    • Games that saw notable improvements are Gran Turismo 6, Supercar & Ferrari series, Ridge Racer 7 and NASCAR Unleashed in the racing department; Doom 3: BFG Edition and some sports games also saw some improvementsConclusion

      If youíre interested in more emulation-related news, you should check out Dolphinís February-April progress report which includes a whopping 3 sub-articles along with normal progress report goodness! It includes information about a new Direct3D12 backend, a NetPlay Server Browser, emulated MotionPlus and much much more so itíll keep you occupied for quite a while if you read everything. You should also check out recent updates to bsnesí HD Mode 7 Mod by following this link.
      On a concluding note, it seems that interest in emulation will never quite fade away and you can always support the hard-working teams mentioned in this article by donating a few bucks on their Patreon links which can be found below!
      RetroArchís Patreon:
      RPCS3ís Patreon:
      The Dolphin Folks donít accept donations so if you want to help, get coding or testing

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    After platinuming Days Gone (which deserved better reviews imho) I jumped into Rage 2. I was super excited because of the talent involved. Avalanche Sweden did such a surprisingly great job with Mad Max and Id had Doom 2016, one of the best fps campaigns in years. So I thought Rage 2 would be right up my alley. After about 6 hours I've come to realize....I'm bored out of my mind with this game. The shooting is the only glue keeping it together and honestly even that gets old after like the 10th bandit camp.
    Last edited by rockyglock; June 5th, 2019 at 14:13.

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