Games continue to make up the largest chunk of VR, AR, and XR development in a year where the industry has seen releases of two major new headsets: the Oculus Quest, and the Valve Index.
In a survey of over 900 professionals working in AR, VR, and XR development, XRDC determined that 59% of them were working on video games. Non-game entertainment projects had the second-largest share of projects, with 38%.
By platform, 29% of developers said they were working on projects for the Oculus Rift, 24% for the Quest, and 24% for the HTC Vive. The HTC Vive has had the largest share of projects for the past three years until now, with the Rift surpassing it and the Quest tying it. 23% also said they were developing for Android phones and tablets using ARCore.
In general, developers seemed optimistic about the Oculus Quest, with multiple respondents mentioning it voluntarily as an answer to the concern that the cost of producing for VR was still too high relative to the size of the audience. There was also considerable praise for both Beat Saber and Magic Leap as innovations that moved
52% of developers said they were designing their project specifically for AR/VR, and thus were not concerned about adapting the project for 2D platforms.
Looking at funding, a trend from previous years continued as 41% of developers reported their projects were being supported by existing company funds. Outside investment still seemed to be a less viable funding option, with 23% reporting using personal funds, and 27% saying the funding came from clients.