In other news, progress is moving at a good pace on creating a Super Mario 64 port for PC after its source code was decompiled in July.
which supposedly demonstrates a build of SM64 for x86 hardware (the code of which has been written by a developer on the Public Decompilation Discord), the game seems to be running somewhat okay and uses some Glide64 functionality presumably for replacing calls to system libraries to make porting it a much simpler affair.
While Super Mario 64 can be emulated very well on any PC from the last decade and half, a native port would enable the community to create mods, tinker with game physics, tweak game resolution, hack the in-game camera and much much more while potentially allowing the game to run on ancient hardware.

http://wololo.net/2019/09/05/emulati...ative-pc-port/