• Earlier this year, we saw the release of a fork of the bsnes emulator, which thanks to the efforts of DerKoun, allowed for HD upscaling of Mode 7 assets in Super Nintendo games. A few months later, the ability to emulate SNES games in widescreen would also be added, along with supersampling modes that could go up to 10x the original resolution. Eventually, byuu, developer of bsnes, decided to officially incorporate these additions into future builds of his emulator, with further betas of the bsnes-hd emulator offering slight bugfixes and improvements. For many, these phrases and ideas can be a little hard to understand, so byuu has decided to upload a YouTube video demonstrating the changes and improvements that the HD Mode 7 feature adds, while also explaining what some of these terms mean, and do for the end user. If you're interested, you can check out the 9-minute video, linked above.

    In this video I demonstrate the recent HD mode 7 functionality in bsnes, which is courtesy of DerKoun. While explaining the origin of the feature and how it works, I demonstrate the effect in real-time in Pilotwings, The Legend of Zelda: A Link to the Past, and Dragon Quest III. I then walk through an explanation of how to use the various HD mode 7 settings present in bsnes.

    Official bsnes releases can be downloaded here: https://bsnes.byuu.org/
    Nightly builds and source code can be downloaded here: https://github.com/byuu/bsnes

    https://gbatemp.net/threads/emulator...-works.548842/