bsnes v111.3 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v111.3 Changelog:
Update 1: there was a minor issue with the Super Game Boy audio fix when using save states, so I posted v111.1 to address this.
Update 2: and another fix for the accurate PPU renderer, a slight sprite flickering issue in Star Ocean, so v111.2 is up.
Update 3: and one final fix, save state stability improvements when using rewind. It really only affected Tales of Phantasia and Star Ocean, but they're such great games that it was worth the effort. v111.3 is up as a result.

In celebration of reaching zero issues and zero pull requests on GitHub, I'm releasing bsnes v111 today.
Changelog:
fixed audio crackling in Super Game Boy emulation
fixed NTSC region detection in Hanguk Pro Yagu
fixed boot hnaging issue in Kishin Douji Zenki - Tenchi Meidou
fixed slowdown issue in Mega Man X2 & X3
added mute hotkey
added HD mode 7 adjustment hotkeys
added 18 pixel shaders including AANN, CRT-Royale, XBRz, and more
added hotfix for The Hurricanes tile glitch during intro (happens on real hardware)
added hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware)
added scanline override for NHL '94
added fix for enterig folder names into the BrowserDialog filename box
shrunk the fast PPU's Pixel struct, which gives a 3% performance boost [Alcaro]
allow SRAM sizes of 2 megabits (for SA-1 homebrew developers)
improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racing
fixed an issue with bsnes not remembering the user audio frequency setting across runs
many libretro build improvements [rtretiakov, orbea]

http://byuu.org/
http://www.emucr.com/2019/10/bsnes-v1113.html