bsnes v112 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

bsnes v112 Changelog:
improved Super Game Boy audio support
fixed two small sprite issues affecting Star Ocean with the accurate PPU
added deterministic rewind support; rewind is now 100% safe when enabled
added a safer save state serialization method for Tales of Phantasia and Star Ocean
fixed detection of ST010 and ST011 HLE when DSP firmware is missing
added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
improved the frame advance functionality to be more responsive
added a scanline override for the fast PPU for the Japanese version of NHL '94
added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
by request, I added a pseudo-fullscreen mode to continue displaying the status bar
added run-ahead support of up to four frames
optimized save state serialization performance [Alcaro, byuu]
added serialization to the SDD1 decompressor for the new deterministic save state mode
removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
RetroArch: added Super Game Boy support
RetroArch: added a core change that removes a frame of input latency
Linux: added a fix for a rare crashing issue with SDL joypads

http://byuu.org/

http://www.emucr.com/2019/10/bsnes-v112.html