More businesses are beginning to recognise the potential of virtual reality, as enterprise revenue is expected to leap 69% this year.
That's according to the SuperData XR Q3 2019 update, which found that businesses are rapidly adopting VR for areas like employee training and automotive design.
Virtual reality revenue is steadily climbing elsewhere too, with consumer VR software revenue expected to 16% this year, breaching $1 billion for the first time. Much of this is thanks to the rise of location-based entertainment, which accounts for roughly half the total.

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