Pokemon Go just had its best year ever in 2019 -- even better than its 2016 launch.
Last year, Niantic's location-based Pokemon title brought in $894 million, according to Sensor Tower. That's up from its previous high year in 2016, when it brought in $832 million. Pokemon Go brought in $589 million and $816 million in 2017 and 2018, respectively.
That made it the fifth-highest-earning mobile game worldwide this year, behind Candy Crush and above Monster Strike. The top-grossing game in 2019 was Honor of Kings, which neared $1.5 billion in revenue.
In particular, August and September helped bolster Pokemon Go's revenue -- its best months since the summer of 2016. $116 million was generated in August, and $126 million in September following a major update to the game that added Team Rocket. The only months Pokemon Go has seen that were bigger than those were in 2016: $256 million in July 2016, $195 million in August, and $141 million in September.
The US was responsible for most of Pokemon Go's revenue this year, contributing $335 million. Japan was in second, with $286 million, followed by Germany at $54 million. 54% of spending was on Google Play, and the rest was on iOS.

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