Tequila Works' Google Stadia exclusive Gylt is somewhat of an anomaly on the list of games currently available via the streaming service.
Described as "delicate horror" by CEO and creative director Raul Rubio, it's inspired by Pan's Labyrinth director Geuillmo Del Toro, who is "in love with his monsters."
But nestled amid the blockbusters and arcade-style games, Gylt's haunting exploration of teenage bullying is Stadia's clear attempt at getting some indie credentials.
While speaking with GamesIndustry.biz at the Fun and Serious Game Festival in Bilbao, Spain, Rubio discusses working with Google in the run up to Stadia's launch, and what the future holds for game streaming.
Google approached Tequila Works around two years ago, and Rubio says he was immediately impressed by the Stadia tech. Riding high off the success of 2017's Rime, it's not hard to see why Tequila Works got the call. But Rubio sounds almost surprised when he says Google wanted a narrative-focused, indie exclusive without online or multiplayer.
Rubio says this began a "very open and honest dialogue" with Google, as the tech giant financed and produced the project. In fact, under Google he adds, Gylt had the "smoothest production for a Tequila Works game ever."

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