byuu v0.10 is released. byuu is a multi-system emulator that focuses on accuracy and ease-of-use. It is currently in early release beta status. byuu is an upcoming multi-system emulator that aims to provide the accuracy of higan, with the ease-of-use of bsnes. It seeks to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality will not be available in byuu; however, the emulator will be significantly easier to use, like bsnes.

Planned roadmap:
v1: support for gamepad mapping and the save state manager
v2: support for other controller types (mice, light guns) and multiple-players
v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
v?+X: optional scanline renderers for each core to boost performance substantially
v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)

byuu v0.10 changelog:
update driver settings when changing audio and input drivers
correct sound output when not outputting at 48KHz
correct sound output when changing frequency after game is loaded
show program icon when game is not loaded
move from native status bar to higan/bsnes-style status bar
fix a bug with WonderSwan internal EEPROM data
fix hotkey polling in fullscreen mode
added joypad support
fixed initial bindings for gamepad axes and hats
allow multi-selection clear on input mappings
added path searching to higan::Node::find()
added higan::Node::scan() to locate relative tree nodes
exposed settings for color bleed/emulation, interframe blending, overscan
default to Path::desktop() instead of Path::user() for loading games

Known issues with v0.10:
region detection is not working (PAL games are running at NTSC speeds

https://byuu.org/byuu

http://www.emucr.com/2020/02/byuu-v010.html