PlayStation 5 system architect Mark Cerny today delivered talking in detail about Sony's philosophy in putting together the hardware and some of the specs it believes will be key for developers and players alike.
Cerny began his talk by laying out the three guiding principles Sony followed in designing the PS5: listening to developers, balancing evolution and revolution, and finding new dreams.
On the first principle, Cerny said he makes a point every couple of years of touring roughly two dozen developers and publishers around the world to find out what they want out of new hardware. The most requested feature he heard from them was one of the first Sony revealed when it announced the PS5, a solid-state drive (SSD) for storage.
Cerny talked about the PS4 hard drive, saying "boot times and load times can get pretty grim" on the system, with developers able to load about 1GB of data in 20 seconds. By comparison, the PS5 can load 2GB in .27 seconds.
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