Whatever else can be said about 2020 so far, the video game release schedule has emerged from its fallow period in fine style. The drought of the early months has been replaced by a deluge: Moon Studios' Ori and the Will of the Wisps, id Software's Doom Eternal, and Nintendo's Animal Crossing: New Horizons, each praised as a high watermark in their respective genres.
Yesterday brought arguably the biggest of all -- in terms of stature if not projected sales. Half-Life: Alyx is the first game in Valve's iconic franchise since 2007, and it's no exaggeration to suggest that this game has been demanded literally every day of the 13 years that have passed since then. The fact that it's both a virtual reality exclusive and doesn't have a "3" in the title are huge caveats, but they don't stop Half-Life: Alyx from being a very big deal indeed.
The former will severely limit the number of people the game can reach, though. The VR market is still very much a niche concern despite years of diligent effort from its major stakeholders, and fans who have waited more than a decade for a new Half-Life game are not entirely happy it will only be available to a small market with such a high cost of entry.

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