Warhammer: Vermintide 2, Angry Birds Dream Blast and Asphalt 9: Legends do not sound like they have an awful lot in common.
One is a co-operative first person action game. The second is a bubble popping family puzzler. And the third is one of mobile's most well-regarded racing simulators.
They're all very different games with very different challenges for very different people.
"With Warhammer: Vermintide 2, we wanted to build a co-operative game that allowed players to come together against a common adversary," says Martin Wahlund, CEO and co-founder of developer Fatshark.
"Not all gamers want to play versus games; some want to collaborate and build both their skills and their teams. When developing Vermintide, we were inspired by titles such as Left 4 Dead. There hasn't been a new release of those titles for 10 years now, and we believed that the genre needed a boost. Vermintide ticks all the boxes we wanted -- FPS, action, co-op, and challenging fun."
Meanwhile, for Asphalt developer Gameloft, the challenges were a little different when it came to creating the ninth game in the popular series.
"With Asphalt 9: Legends, we had a good idea of what we wanted to achieve right from the start," comments Albert Puértolas, Online Technical Director of Gameloft's Barcelona studio.
"It was a case of: 'This is a game which is already working, so what else can we do to justify a sequel? What will make it stand out, apart from just looking better?' During prototyping, players told us they wanted more control over the cars, and to be able to really feel the difference between a car that accelerates rapidly and one that has better handling. We put a lot of time into trying to make those differences more palpable. We even played around with road surfaces."