NanoBoyAdvance v1.1 is released. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

nanoboyadvance Features:
* very accurate GBA emulation
* RTC emulation
* high quality audio rendering
* game controller support
* basic GLSL shader support
* lightweight: minimal, configurable SDL2 frontend

nanoboyadvance v1.1 changelog:
implemented GLSL shader support
fix broken Vsync on Windows and presumably macOS
fix crash when no keymap.toml is present


https://github.com/fredericmeyer/nanoboyadvance

http://www.emucr.com/2020/05/nanoboyadvance-v11.html