PCSX-Redux v1531.20201113.6 is released. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #287 from JaCzekanski/fix-console-stdio-initialization
* Added return value to dev_tty_open
* Added entry for C(0x16) - cdevscan
* Merge pull request #286 from JaCzekanski/add-remove-device-to-b0-table
* Added RemoveDevice call to B0:48
* Merge pull request #285 from nicolasnoble/asm-view-fixes
* Fixing assembly view

https://github.com/grumpycoders/pcsx-redux

http://www.emucr.com/2020/11/pcsx-re...202011136.html