Harassment is a growing problem for gamers, according to a recent report published by the Anti-Defamation League in collaboration with market research firm Newzoo.
In July, Newzoo polled a nationally representative group of more than 1,000 US gamers between the ages of 18 and 45 to ask about their online multiplayer experiences, both good and bad.
The good news is that 95% of respondents reported having positive social experiences while playing games in the prior six months, including making friends, finding communities to belong to, and discovering new interests.
Those experiences weren't limited to any one type of game. The survey asked about 17 different games, and every one of them saw more than 90% of players reporting positive experiences, with a spectrum spanning from PUBG (91%) to World of Warcraft (98%).
Experiencing harassment was not quite as ubiquitous as having a positive experience, with the portion of respondents reporting any kind of harassment was 81%, up from 74% the previous year. The ADL's definition of harassment includes trolling or griefing, name-calling, and personally embarrassing other players.

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