PCSX-Redux v1578.20201119.6 is released. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Changing distribution link
* Merge pull request #291 from nicolasnoble/cpu-tests-comments
* Adding comments explaining these weird tests.
* Merge pull request #290 from nicolasnoble/test-mode
* Adding testmode to avoid abrupt shutdown for non-tests
* Merge pull request #289 from nicolasnoble/mips-unit-testing
* More CPU tests
* Merge pull request #288 from nicolasnoble/multilist-test
* Adding multilist test
* Wrong release directory.
* Recursive clone
* Recursive clone
* Merge pull request #270 from nicolasnoble/mips-unit-testing
* Merge branch 'mips-unit-testing' of github.com:nicolasnoble/pcsx-redux into mips-unit-testing
* Adding some CPU torture tests.
* Merge remote-tracking branch 'upstream/main' into mips-unit-testing
* More tests
* Few more tests.
* More tests.
* Splitting off 32 bits build for Windows
* Splitting off 32 bits build.
* Fixing Azure Pipelines

http://www.emucr.com/2020/11/pcsx-re...202011196.html

https://github.com/grumpycoders/pcsx-redux