Genshin Impact made $393 million in two months on mobile, from its release on September 28.

MiHoYo's hit generated around $6 million a day on average during that period. According to Sensor Tower's latest data, the only mobile title surpassing Genshin Impact in the period between its launch and November 28 was Tencent's Honor of Kings, which generated $467 million in revenue.

It's worth noting that this data does not include revenue from third-party Android stores, which are widely used in territories such as China. And the country happened to be the largest market for player spending during Genshin Impact's first two months, making up 30.5% of the total revenue (equalling $120 million). Japan charted at No.2 with $98 million, followed by the US with $74 million.

PUBG Mobile was a close third in the charts from September 28 to November 28, sitting right behind Genshin Impact with $384 million generated. Completing this top five were Pokémon GO with $238 million and Coin Master with $229 million.

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