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Thread: SNES4All / SuperFamicast

                  
   
  1. #11
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    Quote Originally Posted by bender
    wow quzar, I didn't know about the dreamsnes source code been released...so there'll be at least a new version of superfamicast merging dsnes code, I guess
    I think quzar is right here. There's a lot of work already done for SC and with the dsnes code merged you all will win a lot of time if you don't have to work on things that are already done
    fox, what about a sound cpu core in sh asm? (after the faze, and if you want for fun of course... I think this is one of the biggest things that dsnes needed

    thank you guys
    it's called superfamicast v2.
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  2. #12

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    sorry. I was under the impression that dsnes was a bit faster and I mixed things in my head
    I knew that the main cpu source code was released a while ago but not the whole thing
    thanks

  3. #13
    DCEmu Rookie 1stvinicius's Avatar
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    Default Can I join the team?

    I know Im asking too much but i'd like to be in this project on GUI/Artwork. I got some work made here. if you want i can send it to you chui. Take look at http://www.cdcovers.cc/covers.php to see one of my cd covers for the old IMR neo cd emu.

  4. #14
    4ALLs coder chui's Avatar
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    Everybody can join the team, of course. But first, we need accept a project manager and decide that can make.

    I'm thinking develop a new SDL menu system for all emus, when i will finish, i will avise you.

  5. #15
    DCEmu Rookie 1stvinicius's Avatar
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    Quote Originally Posted by chui
    Everybody can join the team, of course. But first, we need accept a project manager and decide that can make.

    I'm thinking develop a new SDL menu system for all emus, when i will finish, i will avise you.
    Thats great! thanks man Hey, are you two, Chui and Quzar, working together already? If not you should start right away guys...

  6. #16
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    I've been told that before and have my reasons not to. Our emulators fork in completely different paths from the original port. Mine attempts to be as low level as possible and use absolutely no faking to gain speed (underclocking, frameskip, etc) whereas chui has gone higher level, adding more layers above SDL and using the much larger fame cpu emulator.

    The difference between them can be seen greatly in the difference in the total bin size, with neo4all being up to 4x larger than NeoDC(depending on the versions). I feel that taking up as little space as possible will be a great help when I get MVS/CPS/taito_* games running as I will have that much more space availible to me. I don't know Chui's specific plans or design path for the emulator, but simply from the sources I can tell it deviates greatly from this.
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  7. #17
    DCEmu Rookie 1stvinicius's Avatar
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    Quote Originally Posted by quzar
    I've been told that before and have my reasons not to. Our emulators fork in completely different paths from the original port. Mine attempts to be as low level as possible and use absolutely no faking to gain speed (underclocking, frameskip, etc) whereas chui has gone higher level, adding more layers above SDL and using the much larger fame cpu emulator.

    The difference between them can be seen greatly in the difference in the total bin size, with neo4all being up to 4x larger than NeoDC(depending on the versions). I feel that taking up as little space as possible will be a great help when I get MVS/CPS/taito_* games running as I will have that much more space availible to me. I don't know Chui's specific plans or design path for the emulator, but simply from the sources I can tell it deviates greatly from this.
    Theres nothing to be called faking on neo4all quzar.. the real fact is that his program is an almost perfect neocd console inside dreamcast... you must admit it. you two could come to deal to make these things faster and better.

  8. #18
    DCEmu Coder fox68k's Avatar
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    Quote Originally Posted by bender
    fox, what about a sound cpu core in sh asm? (after the faze, and if you want for fun of course... I think this is one of the biggest things that dsnes needed

    thank you guys
    We should profile the emulator first. In adittion, sound is not the main goal. I prefer optimize other things.

    Anyway... who knows what my future holds?
    - fox68k -

  9. #19

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    I propose to get Scherzo on board too. He got contact to Marcus Comstedt and lots of expierence with SuperFamicast. The menu system he works on for NesterSE uses Flash, maybe that's an option for SNES4All/SuperFamicast v3 too ? I remember him mentioning that he planned to use it for a future version of SuperFamicast back when he first got Flash to work on DC. Iirc, he also speaks Spanish.

    Quzar: I am not sure if the DreamSNES source has already been completly released... I think it's (still) only the SH4 CPU core ?!

  10. #20
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    It doesn't use flash and superfamicast v3 will be finished way before this gets to any usable stage.

    Yes, but that was the important part of it, according to them most of the rest were minor things.
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