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Thread: PicoDrive for PSP v1.50 - Genesis/Sega CD Emulator for the PSP

                  
   
  1. #61
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    Quote Originally Posted by carpy View Post
    one thing taht bugs me though -

    In Dungeons & Dragons - Warriors of the Eternal Sun, when you walk into the cemetary just outside the castle and look at any of the headstones inscriptions, the game gets stuck and you can't move. Teh music continues to play, but you cannot walk away.
    Just fixed it, thanks for the report.

    Quote Originally Posted by ricky006 View Post
    How duz Virtua Racing run on this new version of picodrive ????? Coz it runs superb on the gp2x version
    It needs a dynarec (special version for PSP), and that is difficult to make.

    Quote Originally Posted by marzsyndrome View Post
    I should warn everyone to be aware when extracting this directly to their PSP (or even just copying it manually onto there) - you need to make sure the "Archive" flag isn't enabled for the directory, particularly if you store your roms in the same place as the emulator.

    If it's enabled, then PicoDrive will assume that its own folder is an archive and report an Invalid Archive error if you try to look into it (the rom browser starts off outside of the directory and in the area where your other game folders are). I'm not too sure whether the flag is a problem with zipping it up in the first place, but it is very easy to not notice it until you attempt to use it. This problem has existed in all versions of the program to date.
    Strange, will try to check what's going on.


    I'll probably won't make it with the bugfix release I promised earlier, so it's pushed to the next week.

  2. #62
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    Quote Originally Posted by notaz View Post
    Just fixed it, thanks for the report.
    Dude!

    Awesome.

  3. #63
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    Originally Posted by carpy View Post
    one thing taht bugs me though -

    In Dungeons & Dragons - Warriors of the Eternal Sun, when you walk into the cemetary just outside the castle and look at any of the headstones inscriptions, the game gets stuck and you can't move. Teh music continues to play, but you cannot walk away.
    Quote Originally Posted by notaz View Post
    Just fixed it, thanks for the report.
    argh, I read that post and noticed the same bug happen in genplus

    I tried to debug and track it down but failed, could you give me some hint ? Vint timing ?

    thanks

  4. #64
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    Quote Originally Posted by eke-eke View Post
    argh, I read that post and noticed the same bug happen in genplus

    I tried to debug and track it down but failed, could you give me some hint ? Vint timing ?

    thanks
    No, it's only badly coded game. It has an input read routine, which only checks which buttons (of SABC) were just pressed (it ignores buttons held or released). So only first call will 'see' that something was pressed. The routine is called several times per frame, first (if counting from active display start) to check for d-pad buttons, then SABC, so that first call 'eats' SABC, while the game doesn't check for them at that time, it uses later calls for that.

  5. #65
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    this is indeed a timing issue: updating inputs at the start of vblank (instead start of frame) solved it

    thanks a lot

  6. #66
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    any idea when the patched one will be out notaz?

    Thanks!

  7. #67
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    right about now, see the first post.

  8. #68

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    Thank you for the update Notaz
    My Business (Games, Apps & More):

    Gremlin Interactive

  9. #69
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    Fantastic. Many thanks, Notaz!

  10. #70

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    Thanks for all your hard work notaz, it really is appreciated.

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