wow. based on snes9x 1.50. seems better than the 'hacked' lopst versions.
if you want to keep your folder structure the same as the old releases, there is a fix in tehskeen thread.
Michniewski has released a new version of the Snes Emulator for the Nintendo Wii and Gamecube, heres whats new:
Hello again,
I've updated my version of Snes9xGX to 002. Hopefully this version will satisfy the features most clamored for. Snes9xGx now includes nunchuk, classic, wiimote and GC controller support. I've also compiled a gamecube version, but this is untested (let me know of any issues you come across).
Read the readme for default mappings. These can be reconfigured in the menu. Remember to save your configs!
Changes:
Code:
[What's New 002]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file.
This means no per-game configurations, but one global
config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
[What Was New 001]
- compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii)
- updated menu items a bit
- wiimote support
- fixed: autoload sram/freeze
- fixed: rom plays immediately after loadingThanks to:
- original coders of Snes9x
- softdev and crunchy2 for GC port
- shagkur and wintermute for libogc / devkitppc
- everyone else contributing to the scene
Download and Give Feedback and Compatability Reports Via Comments
wow. based on snes9x 1.50. seems better than the 'hacked' lopst versions.
if you want to keep your folder structure the same as the old releases, there is a fix in tehskeen thread.
Excellent, this is the first Wii SNES emulator that I haven't had problems saving to the Wii's front SD slot (I'd get error_3 or something like that with the other versions)
Edit: I figured out why I had been getting error messages on all those different emulators. I didn't have a snes9x/saves/ folder...whoops...
Still, this one has some compatibility that the others lack at the moment. For example, the music in Home Alone 2 keeps playing like it's supposed to, and the world map works properly in Final Fantasy VI.
Last edited by Auriman1; July 23rd, 2008 at 06:53.
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