Results 1 to 3 of 3

Thread: New Version of The Ascension Of Vigil

                  
   
  1. #1
    DCEmu_Newsposter
    Guest

    Default New Version of The Ascension Of Vigil

    The Ascension Of Vigil, a Quake brawling mod, has been updated again. Here's what's new:[br][br]- New special effects such as screen flashes to show huge damage being delt, also new dust sprites (which the sprite will be improved)![br]- Many animation tweaks, much better Dreamcast compatibility it even binds the proper DC controls at start up![br]- New enemy! Hell Knight, he's not finished since he'll have a lot of attacks but he's pretty mean for having only 1 attack.[br]- Ice Field has an additional windy sound to it, so the spell is now 100% complete.[br]- Fixed the death bug causing monsters to not notice Vigil, this was being caused by spin attacking with 10 health or less; this bug is completely eliminated.[br]- Vigil now can perform his running dash attack! It's very useful but requires some timing.[br]- Animation dealing with low framerates has been fixed, this is a big deal on the Dreamcast because when I tested it Vigil's moves were being pulled off way to slowly and was messing up a lot of stuff.[br]- Changed the behavior of some of Vigil's attacks, the most noticable is Uppercut Slice as it moves him more in the air.[br]- New item, health potions.[br]- Items you can pick up now display a message and play a sound.[br]- Collision detection is now completely and utterly fixed and finished. You will no longer have enemies hitting you from long distances even if you're not in their attack radius.[br]- Updated map01, completely removed and replaced the older map01 - It's no longer featured in any releases.[br]- Replaced map01's music, it's a lot better in my opinion because it's more atmospheric and less midi sounding.[br]- There's more changes also, but I don't write them down as I code em.. I just use my memory.

  2. #2
    Sir Digby Chicken Caesar Darksaviour69's Avatar
    Join Date
    Mar 2004
    Location
    Armagh, Ireland
    Age
    41
    Posts
    7,005
    Rep Power
    50

    Default Re: New Version of The Ascension Of Vigil

    does this use original models or quake 1 models. i remember hear once that if we replaced all the copyrighted models, textures and sound with our own we could release a a full cd image of quake + mod, i'm i right.

    i have not try any of the quake mods for the DC, i must try it some time, with port is the best for mods? RAD or NX

  3. #3

    Default Re: New Version of The Ascension Of Vigil

    For mods: MADQuake Finito *8)
    ...until nxQuake is updated ;D

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. [RELEASE]Wolfenstein 3D V4.5 - Wolf 3D Full version support!
    By Zack in forum Sony Consoles News Forum
    Replies: 42
    Last Post: July 7th, 2008, 01:21
  2. The Ascension of Vigil Feb 04, 2005 Update Patch
    By DCEmu_Newsposter in forum DCEmu Gaming & General Discussion Forum
    Replies: 1
    Last Post: August 7th, 2006, 12:06
  3. Version Changer and GTA
    By danrowland in forum DCEmu Gaming & General Discussion Forum
    Replies: 6
    Last Post: November 24th, 2005, 18:14
  4. The Ascension of Vigil April 22nd Release
    By wraggster in forum Sega News Forum
    Replies: 0
    Last Post: April 23rd, 2005, 10:03
  5. The Ascension Of Vigil News
    By DCEmu_Newsposter in forum DCEmu Gaming & General Discussion Forum
    Replies: 0
    Last Post: October 26th, 2004, 01:26

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •