Next week the first Mega Man game hits the Nintendo DS system. Now, before you get all excited, there are two catches: one, the game part of the Battle Network RPG spin-off, and two, it's a port of the GBA game that released for the system a few months back.
In Battle Network 5, a month has passed since the final battle in Battle Network 4. Another evil syndicate has risen up to try what all the other bad guys in the Battle Network series have attempted: try to take over the global internet. By entering the virtual world with Mega Man, players will be able to partner up with other cyber heroes to liberate the evil territories and prevent the global take-over. Players will obtain teammates to help them work through the hazardous territories of the viral-infected networks. Uncovering digital data will enable players to read through scenario's past and uncover details that will answer questions to the mystery of the Nebula syndicate.
On the Game Boy Advance, Capcom enhanced the gameplay of the Battle Network series with several additions to the presentation established in the four earlier games Players still do battle with chips in a turn-based/realtime fighting environment, utilizing strategies to defeat the hundreds of enemies in the game. A new "Chaos Union" system allows players to control the power of the darkness by uniting with a dark chip.
The Nintendo DS version features both editions of the game released on the Game Boy Advance. Each version has six distinct allies to befriend, each with their own background storyline. There are also six unique "Soul" chips per version, and some enemies will only appear in one edition and not the other. Players choose which version to play as at the start of the Nintendo DS version, and to collect everything in their adventure players will have to seek out others playing the game in the other mode.
The conversion simply puts a lot of the functions during the exploration down on the lower screen for touch panel access. The development team also filled up the DS cartridge with a few new voice samples for the characters in places, as well as threw in a bit more of a flashier presentation jumping back and forth between the real and virtual world.
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