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Thread: Age of nations (Lua RTS Project) is being updated

                  
   
  1. #1
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    psp Age of nations (Lua RTS Project) is being updated

    Hi guys,
    i'm currently updating my RTS Homebrew project Age of nations.


    New features and Screenshots

    * The Player has ressources to manage: Food, Wood, Gold.
    * Possibility to create new units: Each units created requires a certain quantity of food, which reduce food ressources.
    * Each units created is independant from others.It has its own health, his own job, and many other things.
    * The Population Limit is fixed to 20 units.
    * Each unit can look for food, look for wood on a map, to increase the player ’s ressources.Just give him the order.
    * All natural ressources such as wood and fruits are limited.When all fruits were taken on a tree, it disappears from the map.
    * Many others features are being coded.Just come back sometimes to be informed, and see new screenshots of the game.

    Note: Those who want to make beta-test are welcomed.Just leave a comment and contacts for response.

    more info here

  2. #2
    DCEmu Pro osgeld's Avatar
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    looks interesting

  3. #3

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    Looks very nice I would love to beta test.

    Contact me at:
    Msn: [email protected]
    Email: [email protected]

  4. #4
    DCEmu Regular ojdon's Avatar
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    Wow, I think I remember seeing this before. (Correct me if I'm wrong) but it has made progress from other LUA coded RTS to say the least. I have further progress is made until you have a fully playable RTS at your hands!

  5. #5
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    yeah i've brought new updates to it..


    New screens and features

    • Player can now order to buid simple house


    1rst shot: Three units are working..one is collecting ripe fruits for food, one is building an house and the other is collecting wood.


    2nd shot, units have finished working and have a look at the new house on the map.





    Edit:

    New feature:
    • Player can order units to collect gold..


    a shot


    unit collecting gold
    Last edited by yonaba; August 5th, 2008 at 15:55.

  6. #6
    DCEmu Rookie rehbock's Avatar
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    again lua based sh** ....

  7. #7

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    If he can make it work, whats wrong with that?

  8. #8
    DCEmu Legend Buddy4point0's Avatar
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    Quote Originally Posted by rehbock View Post
    again lua based sh** ....
    wow... Lua can be a powerful and great coding language.
    I use it all the time.
    The lua based sh** you're talking about is the stuff coded by complete newbs that don't know what they're doing.
    There are alot of great lua games.

    I also don't see anywhere on here that it's even coded in lua.

  9. #9

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    Quote Originally Posted by Buddy4point0 View Post
    wow... Lua can be a powerful and great coding language.
    I use it all the time.
    The lua based sh** you're talking about is the stuff coded by complete newbs that don't know what they're doing.
    There are alot of great lua games.

    I also don't see anywhere on here that it's even coded in lua.
    Well the title does say "Lua RTS project"

  10. #10
    DCEmu Regular ojdon's Avatar
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    Quote Originally Posted by rehbock View Post
    again lua based sh** ....
    Are you serious?

    I know sometimes some projects in LUA appear somewhat useless, but not this one by far! I mean yeah there has been LUA "Ports/remakes" oh games but they only get so far. This project however is showed massive progress in so little time...


    ...I'm not wanting to push the coder in anyway, but I think we have a PSP RTS coming to our hands.

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