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Thread: SuperMarioWarDS

                  
   
  1. #1
    DCEmu Coder GPF's Avatar
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    Default SuperMarioWarDS

    http://gpf.dcemu.co.uk/files/SuperMarioWarDS.rar


    this is based of the xbox 1.01 source code using SDL

    Supports either 0,1 or 2 players against up to 4 cpu players.

    One person uses the dpad, the other the buttons to play against each other.

    enjoy,
    Troy Davis(GPF)

  2. #2
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by GPF


    this is based of the xbox 1.01 source code using SDL

    Supports either 0,1 or 2 players against up to 4 cpu players.

    One person uses the dpad, the other the buttons to play against each other.

    enjoy,
    Troy Davis(GPF)
    great port!

  3. #3

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    nice! It'll be awesome to play that over the wifi, once they figure it out.

  4. #4
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    Great port, is easy to port things, i would like to now why dont appear more port to NDS, sorru of my english. Bye.

  5. #5

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    On a related note, GPF, as you have mentioned a while ago you had managed to get the latest version fo Super Mario War (1.6) running on the DC. Any chance we might still see a release of that? I'd really like to get a go on those new features, compared to the earlier release.

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    DCEmu Old Pro The Hombrew Hunter's Avatar
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    So this has computer support?

    ASSKICK!

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    this doesnt use any sram does it? what i mean is...can it be used on a gbamp

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    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by mwingboy
    this doesnt use any sram does it? what i mean is...can it be used on a gbamp
    It uses embedded gbfs, so it should work fine on the gbamp.

    Troy(GPF)

  9. #9
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by The Hombrew Hunter
    So this has computer support?

    ASSKICK!
    no it only runs on 1 ds, one player can use the dpad the other the buttons or you can play against the computer.

    Troy(GPF)

  10. #10
    DCEmu Coder GPF's Avatar
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    Quote Originally Posted by Shagrabbit
    On a related note, GPF, as you have mentioned a while ago you had managed to get the latest version fo Super Mario War (1.6) running on the DC. Any chance we might still see a release of that? I'd really like to get a go on those new features, compared to the earlier release.
    The memory requirements are a little high for it, now all the graphics etc might be able to be reduced to fit, but as of now I dont have plans for that.

    Troy(GPF)

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