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Thread: Bullet 3D Game Multiphysics Library

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    General games Bullet 3D Game Multiphysics Library

    Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

    Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii and PC
    Modular extendible C++ design with hot-swap of most components
    Optimized back-ends with multi-threaded support for Playstation 3 Cell SPU and other platforms
    Discrete and continuous collision detection (CCD)
    Swept collision queries
    Ray casting with custom collision filtering
    Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.
    Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket
    Support for constraint limits and motors
    Soft body support including cloth, rope and deformable
    Bullet is integrated into Blender 3D
    Supports import and export into COLLADA 1.4 Physics format
    Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures
    The Library is free for commercial use and open source under the ZLib License.

    Details and More Here --> http://code.google.com/p/bullet/

  2. #2
    DCEmu Coder HardHat's Avatar
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    Default

    So is version 2.70 better than 2.67? That's the version I was working with before.

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