The game runs fine if you copy just the folder you need to PSP\GAME, it causes issues with saving however.
It also wont run from game352, only game.
Very minor things, but is there any chance of using relative rather than static paths if there is to be another release? :P
The saving even mostly works when playing straight from the GAME\Wolf_3D(F) folder (to skip the menu), but when loading saves it gives the 'the save file is, shal we say, "corrupted"... message'. Loads fine to the correct place, weapons are back to default however.
Last edited by bah; August 19th, 2008 at 11:00.
I deleted the whole wolf dir from psp before using the new version at all.
Worked great, so I tried just using the wolf_3d(F) folder in \GAME and renamed it wolf_3d, got that save issue.
Renamed it back to wolf_3d(F), copied the rest of the folders back to GAME and put wolf_3d(F) in its right place, deleted the save files.
Saving works great again.
Fresh copy works fine, apologies for the false alarm.
No idea what changed, perhaps saving with the menu, then loading it without the menu lead to games loaded from that save also being corrupt.
I created a 2nd save slot and it was also giving the loading error.
All running beautifully once again now, thanks again for all the work.
Last edited by bah; August 19th, 2008 at 11:41.
I have never been able to get any Wolf3d versions to work on my psp.
always screws up at the same place.
The game menu loads (where I can choose spear or plain wolf3d)
if I choose any of them then the memory stick light flashes for about 2 seconds and then my psp freezes with a blank screen
Mine is a japanese psp2000, cfw 4.01 m33-2, 4 gig sandisk memory stick.
Faking the regions doesn't work same with disabling any plugins.
The game is placed in /PSP/GAME
Last edited by kurikai; August 19th, 2008 at 11:55.
I am not accusing you I am just saying this to everyone : Can people please read the readme files included with the game before posting "it doesn't work"
it does work, and if it doesn't your doing something wrong.
Read the readmes and you won't have any problems. I am sorry if that sounded abrupt or rude, it just gets tiresome seeing people post that "it doesn't work" when it does.
People posting that could also put others off trying it, which is equally as annoying since it is a false statement.
Again that all wasn't aimed at just you, it was aimed at everyone. Read before you post please people.
If you have infact read the readme and are still having problems, please do post and I will help you get it running.
Hey kurikai, I'll help you out in a little bit. To Zack, I'll probably be getting off work early today, so I can't wait to talk with ya about 5.1! You got me real excited, cya later tonight and your last pm, I forgive ya !
Update: kurikai, check you PM box here in this forum. Zack, I'm definitely getting off early due to no work is happening at all today due to Anchorage problems ! Talk to you shortly. Oh and Thanks bah, I'll put that save issue in my next readme release.
Last edited by da1writer; August 19th, 2008 at 18:09.
If some could provide a link to something demonstarting what the real speed of music is, it would make it easier to fix (if needed). That would be like a video or audio recording of a real PC playing W3D under actual DOS, not an emulator.
EDIT: One other reason certain sound might be missing (if indeed they really are) - there are three sources of noise in Wolf3D: Music, Sound Effects, and Digitized Sounds. Music is played through the FM synthesizer. Sound Effects are ALSO played through the FM synthesizer. Digitized Sounds are played through the DMA DAC. All three are independently enabled/disabled in the Sound Menu. Most of the sounds of picking up items are NOT digitized sounds - they are Sound Effects. So if you turn off Music and Sound Effects (because some people don't like playing FPSs with music), keeping only Digitized Sounds, you will not hear certain sounds - notably picking up items.
Last edited by JLF65; August 19th, 2008 at 18:41.
EDIT: I checked to original source code from id... they set the Timer 0 int rate to 700 Hz. So that pretty much settles that question.
Last edited by JLF65; August 19th, 2008 at 20:37.
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