via Computer and Video Games


Will Wright has said that the Spore team decided long ago that it was more important to achieve stellar game sales than fantastic review scores.

"We were very focused, if anything, on making a game for more casual players," Wright told MTV Multiplayer. "Spore has more depth than, let's say, The Sims did. But we looked at the Metacritic scores for Sims 2, which was around 90, and something like Half-Life, which was 97, and we decided - quite a while back - that we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life."

Wright also said that he was unsurprised by the inconsistent review scores the game had received, citing the variety of different experiences Spore offers and suggesting it was almost impossible to satisfy all types of gamers.

"A lot of the reviews I've read have said that the Space Stage was far and away the best and they were disappointed by the earlier stages because they were too simple. Other people have said the Creature Stage is their favorite and that the Space Stage seems too complicated... There hasn't been any consistent feedback."