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Thread: NEOGEO/AES Tests

                  
   
  1. #81
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    Quote Originally Posted by M Dash
    MasterMan, i have the EXACT same files of svcplus.zip as you have!
    the only thing that changes, is that mines are renamed according to the romrc file. if i rename according to yours, it will tell me that i have a wrong rom set. and by the way....

    the converter is STILL giving this ERROR -10!!!! thing!!!

    i lost count of how many times i changed my ROM trying to convert it, with the help around the forum :'(
    See that i changed the entries in romrc to match my romset names instead change the romset names to match romrc. It's the same in the end.
    Do you realize the names in romrc aren't right?
    See the original romrc svcplus section:
    Code:
    game svcplus MVS "SNK vs Capcom - SVC Chaos"
    SFIX 0x20000
    svc_s1.rom 0x0 0x20000 NORM
    END
    SM1 0x40000
    svc-m1.rom 0x0 0x40000 NORM
    END
    SOUND1 0x1000000
    svc-v1.rom 0x0 0x400000 NORM
    svc-v2.rom 0x400000 0x400000 NORM
    svc-v3.rom 0x800000 0x400000 NORM
    svc-v4.rom 0xc00000 0x400000 NORM
    END
    CPU 0x600000
    svc_p1.rom 0x0 0x600000 NORM
    END
    GFX 0x4000000
    svc_c1.rom 0x0000000 0x800000 ALTERNATE
    svc_c2.rom 0x0000001 0x800000 ALTERNATE
    svc_c3.rom 0x1000000 0x800000 ALTERNATE
    svc_c4.rom 0x1000001 0x800000 ALTERNATE
    svc_c5.rom 0x2000000 0x800000 ALTERNATE
    svc_c6.rom 0x2000001 0x800000 ALTERNATE
    svc_c7.rom 0x3000000 0x800000 ALTERNATE
    svc_c8.rom 0x3000001 0x800000 ALTERNATE
    END
    END
    See that the M and V roms have "-" instead of "_".

    This is my actual romrc:
    Code:
    game svcplus MVS "SNK vs Capcom - SVC Chaos"
    SFIX 0x20000
    svc-s1.rom 0x0 0x20000 NORM
    END
    SM1 0x40000
    svc-m1.rom 0x0 0x40000 NORM
    END
    SOUND1 0x1000000
    svc-v1.rom 0x0 0x400000 NORM
    svc-v2.rom 0x400000 0x400000 NORM
    svc-v3.rom 0x800000 0x400000 NORM
    svc-v4.rom 0xc00000 0x400000 NORM
    END
    CPU 0x600000
    svc-p1.rom 0x0 0x600000 NORM
    END
    GFX 0x4000000
    svc-c1.rom 0x0000000 0x800000 ALTERNATE
    svc-c2.rom 0x0000001 0x800000 ALTERNATE
    svc-c3.rom 0x1000000 0x800000 ALTERNATE
    svc-c4.rom 0x1000001 0x800000 ALTERNATE
    svc-c5.rom 0x2000000 0x800000 ALTERNATE
    svc-c6.rom 0x2000001 0x800000 ALTERNATE
    svc-c7.rom 0x3000000 0x800000 ALTERNATE
    svc-c8.rom 0x3000001 0x800000 ALTERNATE
    END
    END
    Now, please, can someone tell me the disc structure for DC?

  2. #82
    DCEmu Regular M Dash's Avatar
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    Quote Originally Posted by MasterMan
    See that i changed the entries in romrc to match my romset names instead change the romset names to match romrc. It's the same in the end.
    Do you realize the names in romrc aren't right?
    See the original romrc svcplus section:
    Code:
    game svcplus MVS "SNK vs Capcom - SVC Chaos"
    SFIX 0x20000
    svc_s1.rom 0x0 0x20000 NORM
    END
    SM1 0x40000
    svc-m1.rom 0x0 0x40000 NORM
    END
    SOUND1 0x1000000
    svc-v1.rom 0x0 0x400000 NORM
    svc-v2.rom 0x400000 0x400000 NORM
    svc-v3.rom 0x800000 0x400000 NORM
    svc-v4.rom 0xc00000 0x400000 NORM
    END
    CPU 0x600000
    svc_p1.rom 0x0 0x600000 NORM
    END
    GFX 0x4000000
    svc_c1.rom 0x0000000 0x800000 ALTERNATE
    svc_c2.rom 0x0000001 0x800000 ALTERNATE
    svc_c3.rom 0x1000000 0x800000 ALTERNATE
    svc_c4.rom 0x1000001 0x800000 ALTERNATE
    svc_c5.rom 0x2000000 0x800000 ALTERNATE
    svc_c6.rom 0x2000001 0x800000 ALTERNATE
    svc_c7.rom 0x3000000 0x800000 ALTERNATE
    svc_c8.rom 0x3000001 0x800000 ALTERNATE
    END
    END
    See that the M and V roms have "-" instead of "_".

    This is my actual romrc:
    Code:
    game svcplus MVS "SNK vs Capcom - SVC Chaos"
    SFIX 0x20000
    svc-s1.rom 0x0 0x20000 NORM
    END
    SM1 0x40000
    svc-m1.rom 0x0 0x40000 NORM
    END
    SOUND1 0x1000000
    svc-v1.rom 0x0 0x400000 NORM
    svc-v2.rom 0x400000 0x400000 NORM
    svc-v3.rom 0x800000 0x400000 NORM
    svc-v4.rom 0xc00000 0x400000 NORM
    END
    CPU 0x600000
    svc-p1.rom 0x0 0x600000 NORM
    END
    GFX 0x4000000
    svc-c1.rom 0x0000000 0x800000 ALTERNATE
    svc-c2.rom 0x0000001 0x800000 ALTERNATE
    svc-c3.rom 0x1000000 0x800000 ALTERNATE
    svc-c4.rom 0x1000001 0x800000 ALTERNATE
    svc-c5.rom 0x2000000 0x800000 ALTERNATE
    svc-c6.rom 0x2000001 0x800000 ALTERNATE
    svc-c7.rom 0x3000000 0x800000 ALTERNATE
    svc-c8.rom 0x3000001 0x800000 ALTERNATE
    END
    END
    Now, please, can someone tell me the disc structure for DC?

    I've done that, and it STILL gives me the f*c*ing ERROR -10!!!!
    why am i the ONLY one around here that has that problem???

  3. #83
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    OK, I finally got this working. Here are my results for games played:

    2020 Super Baseball: Very playable, but suffers from very slight music slowdown during the intro. Almost perfect.
    3 Count Bout: Graphics moderately garbled, also has some hanging/loading; somewhat playable.
    Aero Fighters 2: Very playable, with very slight music slowdown and hanging. Damn near perfect.
    Aero Fighters 3: Somewhat playable, with moderately garbled graphics.
    Aggressors Of Dark Kombat: Moderately playable, but the sound/music emulation is horrible. Long loading/hanging when you perform a move you haven't yet in a match.
    Alpha Misson II: Very playable, with slight music slowdown/sound distortion.
    Art Of Fighting 2: Barely playable due to severely long loading. I also had the screen go black on me but could still hear the action in the background.
    Art Of Fighting 3: Severe hanging/loading. Garbled graphics (mainly sprites) make this one unplayable.
    Art Of Fighting: Very playable, with slight music slowdown. Near perfect.
    Baseball Stars 2: Very playable, with very little music slowdown. Almost perfect.
    Baseball Stars Professional: Some distorted sound/music slowdown, mainly when you're on mode select; very playable in-game.
    Battle Flip Shot: Very playable, with barely noticed music slowdown. Almost perfect.
    Blazing Star: Severely garbled graphics and slight hanging/loading make this one unplayable. No music either.
    Blue's Journey: Very playable, but the music/sound emulation is horrible.
    Breakers: This one would be perfect if not for the moderate hanging/loading. Quite playable.
    Burning Fight: Very playable, with very slight music slowdown.
    Captain Tomaday: This odd game seems to be perfect.
    Crossed Swords: Very playable, despite horrible music/sound emulation.
    Cyber-Lip: Very playable, with moderate music slowdown/sound distortion.
    Double Dragon: Very playable, with slight hanging/loading.
    Eight Man: Very playable, with slight music slowdown.
    Fatal Fury - King Of Fighters: Very playable, with slight music slowdown.
    Fatal Fury 2: Very playable, with slight music slowdown/sound distortion.
    Fatal Fury 3: Somewhat playable, with heavy loading/hanging.
    Fight Fever: Very playable, with slight loading/hanging.
    Football Frenzy: Somewhat playable, with moderate slowdown.
    Kabuki Clash - Far East Of Eden: Unplayable due to severely garbled graphics.
    Metal Slug: Graphics severely garbled; unplayable.
    Metal Slug 2: Severe hanging/loading; unplayable.
    Metal Slug X: Medium hanging/loading; somewhat playable.
    Mutation Nation: Very playable, but suffers from slight music slowdown.
    Samurai Shodown: Moderate hanging/loading; somewhat playable.
    Samurai Shodown II: Medium hanging/loading; somewhat playable.
    Samurai Shodown III: Graphics severely garbled; unplayable.
    Samurai Shodown IV - Amakusa's Revenge: The NEO-GEO bios loads (garbled), but then it displays a black screen with red letters that says, "WARNING - BANK ERROR."
    Super Dodge Ball: The NEO-GEO bios plays over and over again; unplayable.

    I have Metal Slug 3 but it doesn't convert to .aes. I see that there are a few different versions of this one (encrypted/decrypted) and I'm not sure which one I have or which one should be used with this emulator.

    These games were also tried with the Windows emulator included in the NEO4ALL/AES download and showed the same results.

    My disc structure for DC was/is:

    NEO4ALL/
    ROMS/
    1ST_READ.BIN
    IP.BIN

    ...and it loaded just fine. I used BootDreams 0.6 to create the DiscJuggler image.

    I will continue to post more results for more games as I convert and try them.

    Questions/Comments: I believe a few posts back someone mentioned removing one of the .mod files for increased compatibility...is this true? This emulator is in great condition for an alpha release. Thanks to all who worked on it, and I'm looking forward to more compatible future releases.

  4. #84
    DCEmu Newbie edd's Avatar
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    Here are the results of my own tests, it can be used to complete other compatibility list (it needs to be centralized):

    http://dreamagain.free.fr/testN4A_AES.txt

    (note: I make an homebrew ip.bin with sizious' ip.bin creator then I use the Echelon Method to make my selfboot disc)

  5. #85

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    Quote Originally Posted by Kairo Hayime
    Hello everyone, I converted all of this file Roms

    Whitout prefetch / Final size

    3 count bout (14mb)
    2020 Super Baseball (set 1) (7mb)
    Andro dunos (7mb)
    Bakatono (8mb)
    Blue journey (6mb)
    Baseball stars (7mb)
    Baseball stars 2 (8mb)
    Burning fight (8mb)
    Crossed swords (7mb)
    Cyberlip (7mb)
    Eightman (7mb)
    Fatal fury 1 (8mb)
    Fatal fury 2 (With some problems) (14mb)
    Football frenzy (7mb)
    Fight fever (14mb)
    Battle Flip shot (8mb)
    Goal! Goal! Goal! (With graphics problems) (15mb) (FIXED NOW)
    Ghost pilots (8mb)
    Gururin (6mb)
    Puzzled / Joy Joy Kid (3mb)
    King of the monsters (8mb)
    King of the Monsters 2 - The Next Thing (13mb)
    League Bowling (4mb)
    Legend of success Joe (6mb)
    Last resort (7mb)
    Magical drop 2 (12mb)
    Magician lord (6mb)
    Mahjong Kyoretsuden (6mb)
    Maruko deluxe quiz (16mb)
    Money Puzzle Exchanger / Money Idol Exchanger (11mb)
    Minnasanno Okagesamadesu (8mb)
    Syougi No Tatsujin - Master of Syougi (8mb)
    Mutation nation (8mb)
    Nam1945 (6mb)
    Sonic wings 2 (13mb)
    Neo drift out (15mb)
    Neo Mr. DO (7mb)
    Ninja combat (7mb)
    Ninja Commando (7mb)
    Panic bomber (7mb)
    Pop 'n Bounce / Gapporin (Freeze at 10 sec) (8mb)
    Power spikes II (Don't respond in Arcade mode) (11mb)
    Puzzle bobble (10mb)
    Puzzle de pon (4mb)

    Well all the games are runing at very good speed, much games with music and SFX too

    Other games like Kof94, 95, are superior to 16mb but running at little slowdowns, but are ok, very playable

    Good work Chui, Congratulations ^^
    Added this games:

    Bang bead
    Diggerman
    Ganryu (Don't work in Neo4all/AES) (>20mb)
    Ghost lop
    Irritating maze
    Jyanshin Densetsu - Quest of Jongmaster
    Neo columns
    Neo pong
    Puzzle de pon R
    Quiz Daisousa Sen - The Last Count Down
    Quiz Meintantei Neo Geo - Quiz Daisousa Sen Part 2
    Quiz KOF
    Riding hero
    Robo army
    Samurai Shodown
    Super dodgeball (Don't work)
    Sengoku
    Sengoku 2
    Soccer brawl
    Spin masters
    Super sidekicks
    Super sidekicks 2
    Stakes winner
    Street hoop
    The Super spy
    Top hunter
    Top players Golf
    Trash rally
    Twinkle star sprites (BUG, if the game are freeze, you press "Y" button to go)
    Dyna Vliner
    World heroes
    Wind jammers
    Zintrick
    Zupapa!

    Yeah, I editing a Romrc, you can download from here and replace to actual romrc, I added some games, like Zupapa, Zintrick, and others, you can see in the list, and I modified some romsets of MAME, for a directly conversion of NeorageX ROMS, See ya!!!

    I'm constantly updated a romrc, you only see the date of edition and ENJOY!!!

  6. #86
    DCEmu Regular M Dash's Avatar
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    Default Aleluia!

    I'm posting to say that FINALLY I was able to convert the roms skiping that ERROR -10 message. How I did it?? simple..

    I WAS IN A WINDOWS 98 OS!!

    I installed the Windows XP, and now, it converted OK!!!

    :S Now THIS is kinda plain weird, right?? I mean: the converter only works OK in Windows XP, in Windows 98 gives this ERROR message!!!

  7. #87
    4ALLs coder chui's Avatar
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    I return the charge, thanks to all for interesting to test this first alpha version. But you must know what happen with alpha versions, i can't answer questions that i don't know it yet: working bioses, rom sets, etc...

    We have to get a convert-tool that works fine, add encription methods and new romrcs rom description file (thanks Kairo Hayime, change romrc is the way).

    This night, i will share a special neo4all/aes for creating initial prefetchs for large games.

  8. #88
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    Quote Originally Posted by M Dash
    I'm posting to say that FINALLY I was able to convert the roms skiping that ERROR -10 message. How I did it?? simple..

    I WAS IN A WINDOWS 98 OS!!

    I installed the Windows XP, and now, it converted OK!!!

    :S Now THIS is kinda plain weird, right?? I mean: the converter only works OK in Windows XP, in Windows 98 gives this ERROR message!!!
    some don't have this option,
    please if possible, complie the converter for 9x chui, i really wanna try this emu when my other rig (with burner) comes back on line . . .

    PS. me bows . . .

  9. #89
    4ALLs coder chui's Avatar
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    I haven't win9x and i don't know how compile for it.
    Convertneo and uae4all/aes for windows are cygwin/mingw32, really both are SDL/C, i think that it must compile with microsoft development toolkit, but i am not a windows guru, sorry.

  10. #90
    DCEmu Regular M Dash's Avatar
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    Quote Originally Posted by chui
    I return the charge, thanks to all for interesting to test this first alpha version. But you must know what happen with alpha versions, i can't answer questions that i don't know it yet: working bioses, rom sets, etc...

    We have to get a convert-tool that works fine, add encription methods and new romrcs rom description file (thanks Kairo Hayime, change romrc is the way).

    This night, i will share a special neo4all/aes for creating initial prefetchs for large games.

    GREAT!

    I WANNA MAKE SOME PREFETCHS AS WELL!
    I'm waiting for that one!

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