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Thread: Rush Hour DS

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default Rush Hour DS

    Groquick has created a version of Rush Hour for the DS with PAlib, heres what he said:

    Hi all,

    I adapted a puzzle game called Rush Hour using PAlib. I wrote the code and my girlfriend drew the graphics.

    It runs on hardware and dualis (without sound, fade or save on the emulator though) and I tested it through the 160 levels.

    I hope you'll enjoy it.

    Screens and downloads via comments

  2. #2
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    ill give it a try

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    DCEmu Newbie jameshisaus's Avatar
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    no way to save is a bit rubish! as you have to start from the easy ones every time!!! or am i missing something?

  4. #4

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    please no reserecting of the old threads
    I don't go on here much anymore. Find me on GBAtemp.


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    Very nice game, well done!

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    DCEmu Newbie dsboy16's Avatar
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    I think it's pretty good and it's a way to pass the time, however if possible i think that you should try making it 3d and iclude a saving feature. You might also want to make it wifi compatable. Otherwise it's perfect.

  7. #7

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    This was one of my favorite flash games!!!

  8. #8
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    We like this game.
    It is possible to change the code, so you can start from every level ?

  9. #9

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    Man, this would be my favorite ds homebrew game ever, if it only

    COULD SAVE!!!!

    oh well.

  10. #10
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    Hello guys,

    I am the programmer of this game and I discovered today it was available on this website hehe.
    I was pleasantly surprised and I am happy to see people are somewhat interested in playing rush hour. (I really enjoyed the board game)

    As for the save issue... actually the save feature is automatic on the nintendo DS. For example, if you reach level 12 and then close your ds, next time you play the game, you should be able to play from the level 12 again. That is how I could test the 160 levels.

    In my original post (copy pasted on this website), I just said the saving feature was not working on emulator (which meant dualis at that time), but on the Nintendo DS itself it works. (I was using a passme and a EFA 3 game boy advance cartridge to run it, if I remember well)

    I coded this game 2 years ago, so I do not think I will work again on it. I could give the code away, but I doubt it is of any interest as the PaLib version is very old.

    But please keep spreading it and thanks for posting it here!

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