via Computer and Video Games

Following yesterday's announcement, Sony has revealed the first in-game shots of the new Unreal Engine 3-powered PSN exclusive, The Punisher: No Mercy.

Zen Studio's Zsolt Kigyossy says the team is working to get the most out of UE3. "We've licensed great technology and we're pushing it to the limits," he said.

"With the overall feel of The Punisher: No Mercy, we've included dark, smoky / hazy levels with realistic characters and environments, but we're still keeping several comic pages impressions that truly capture the essence of what fans have come to expect from the Punisher franchise.

Trophies are confirmed, as is a single-player story mode (that sounds similar to the arena-based, bot-fighting affair).

Kigyossy also had a go at explaining how you're supposed to pronounce his name. "Zs" is one letter, same as in Zsa Zsa Gabor. Pronouncing anything in my language is simple: one just needs to try to pronounce each letters (like in German), and it is done."

Okay, sure. Screens here, and more info on the PS Blog.