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Thread: Quake for PSP Released (New Quake Port)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Thumbs up Quake for PSP Released (New Quake Port)

    Heres some fantastic news thats come from nowhere

    <img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2206&stc=1">

    PeterM one of our new forum members has posted this fantastic news in this Forum Thread:

    <blockquote>Hello,

    I am happy to release the first version of my port of Quake to the PSP. Hopefully some people will enjoy it.

    Here is the readme:

    Quake for PSP
    =============

    Peter Mackay
    5th Jan 2006

    Introduction
    ------------

    This is a port of id Software's Quake to the PSP. There's already an excellent port out there by PacManFan, but I wanted to code something for the PSP and it was a good project. I also wanted to port from the original id source, instead of the PocketQuake source.

    Features
    --------

    The following is working fine:
    - Software rendering.
    - Sound.

    Things missing:
    - WLAN support for network play. Nobody I know has a PSP, so I can't implement this.
    - Hardware rendering. I have no PSP GU experience, so it'll take a while to do.

    Installation
    ------------

    This game is for PSPs with firmware versions 1.0 or 1.5. To get it running on other versions, you will need to up/downgrade your firmware appropriately. Unfortunately I don't have a v1.0 PSP, so I can only hope that it works on that version of the firmware.

    It almost definitely won't work with a v2.00 EBOOT loader.

    Installation instructions:
    1. READ THE CONTROLS SECTION BELOW.
    2. Firmware v1.0 users:
    Copy the Quake folder from the 1.0 folder to the PSP/GAME folder on your PSP.
    Firmware v1.5 users:
    Copy the Quake and Quake% folders from the 1.5 folder to the PSP/GAME folder on your PSP.
    3. Download the shareware version of Quake for the PC from here:
    http://www.idsoftware.com/games/qua...me_section=demo
    4. Copy PC Quake's ID1 folder to your PSP/GAME/Quake folder.

    Support
    -------

    I don't intend to provide personal email support for this game. I believe that I'd get a lot of useless mail if I were to publish my email address for this purpose. If you can't get Quake running, try posting on a related PSP forum and hopefully someone can help you.

    Known bugs:
    - Fast key taps may go unnoticed when the frame rate is low. This is because I'm not sure how to get buffered input on the PSP. Does the PSPSDK support it?

    If you've found a bug in the code, please post about it. I will probably read it and fix the bug if I can.


    Thanks
    ------

    Big thanks go out to:
    - All the great guys on the PS2Dev forum for all your hard work on the PSPSDK, and your helpful replies on the forum.
    - id Software, for supporting the game porting community by making their game sources GPL.
    - Hazel, for putting up with the complete lack of attention from me while I was working on this.</blockquote>

    Thanks to PeterM for a great release for the PSP Scene, download and leave feedback at the release thread in our submit news forum here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16503

  2. #2

    Unhappy

    ooohhh i thought it was mczonks Q2 port.... whens his coming out....

  3. #3
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    it plays well. Will there be updates?

  4. #4
    PSP Coder PeterM's Avatar
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    Default

    Sorry, it's not McZonk's Quake 2 port! I wish it was, I'm looking forward to it too. It was the first PC game I ever bought...

    There will be updates. I'm working on hardware rendering instead of software, which should speed things up a lot.

    Pete
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  5. #5

    Default

    Great Job! Thanks for your hard work!

  6. #6
    DCEmu Rookie Mew's Avatar
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    OMG O_O !
    HOLY $#@!! Q1!!!! Great Job, man! :>
    I'm looking forward for this great port!!!! :E

  7. #7

    Default

    Can a 2.0 user confirm that this doesn't work for 2.0? No biggie if it doesn't, once I beat SSX on tour I'll downgrade again

  8. #8
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    It doesn't work on v2.0. just a black screen shows up

  9. #9
    PSP Coder PeterM's Avatar
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    I read somewhere that the EBOOT loader for v2.00 doesn't run global constructors. I have a couple that need to get run, which probably screws it up.

    Sorry.
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  10. #10
    Wii User shiftybill's Avatar
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    Dude, THIS IS SWEET!!

    oh the memories

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