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Thread: DaedalusX64 - New N64 Emulator for PSP Announcement

                  
   
  1. #41
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    This is good news.

    Praying for No Mercy support.

  2. #42
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    Just a quick update. Myself and Wally are currently working on support for more ROMs by supporting more microcodes. As to the earlier comments about larger ROMs and morememory needed... Exo was correct in his comment and Daedalus uses memory in a similar way to gpSP, so memory size is not an real issue ATM...

    P.S. The fist microcodes we are working on are for DKR.

  3. #43

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    wow good news, i wish also strmnnrmn update also his own emulator, but anyway i will try it out if you release it anytime soon, paper mario still dont work in R13

  4. #44
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    Perfect timing.. thanks for keeping us posted.

  5. #45
    DCEmu Old Pro DanTheManMS's Avatar
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    Quote Originally Posted by JLF65 View Post
    You can also have another 4 MB on the Expansion Pack. But that 8 MB is nothing compared to the ROMs - you forget that N64 ROMs go up to 32 MB.
    Quick correction, it's 64 MB max. To quote Wikipedia:
    Nintendo 64 games were ROM cartridge based. Cartridge size varied from 4 MB (32 Mbit) (e.g., Automobili Lamborghini and Dr. Mario 64) to 64 MB (512 Mbit) for Resident Evil 2 and Conker's Bad Fur Day.

  6. #46
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    Quote Originally Posted by DanTheManMS View Post
    Quick correction, it's 64 MB max.
    Thanks for the correction. I hadn't realized that there were any 64 MB ROMs out.

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