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Thread: Wagic, the Homebrew 0.2.1

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Wagic, the Homebrew 0.2.1



    wololo has released a new version of Wagic for the PSP, heres the release details;

    I’m happy to say that version 0.2.1 is now available for download. Thanks to all the beta testers who helped (a lot !) in finding bugs and (hopefully) making this release even better than version 0.2.0. I’ll try to release the sources later this weekend (gotta go to a party right now and I’m already late…)

    There is quite an amount of changes in this new release, as you can see below. Overall the game should be more stable, as lots of memory leaks have been solved, and some critical bugs have been corrected. I was also expecting it to be faster, but unfortunately some of the features and checks that have been added add some slowness when there are a lot of cards on the screen. Hopefully I’ll find a way to solve that in next release.

    Trample is now broken, oh well… you can find the complete list of known bugs here. I’ll also update this list in the days to come, with reports I got from the beta testers.

    Here’s a small video showing a few AI vs AI games. Nothing fancy, as there’s not that much graphical changes since version 0.1.0 (but you’ve got to check the deck editor !) Vid above

    Changelog
    General
    Deck Editor easier to navigate (shows the number of occurences of a given card rather than all the occurences, cards sorted by alphabetical order, other improvements)
    (bug fix) Less crashes in the Deck Editor and the shop (fixed some memory leaks and other bugs)
    (AI) : The AI can now play cards that have hybrid mana in their cost
    (AI): AI doesn’t hangs up at damage resolution step anymore
    Spells that target stuff in the stack, such as lifeforce, Cancel, counterspell, etc… should now work !!
    added around 30 new cards, including Relentless Rats, Icy manipulator, Boomerang
    Cards navigation improved in the game
    (internal) Test suite can now target objects in the stack
    Added a new keyword for _cards.dat : draw
    Improved some keywords for _cards.dat. Now some cards can have changing targets (to code abilities such as prodigal sorcerer)
    Small improvements to the AI
    You can display/hide the ingame big cards by pressing the triangle button
    Rules Fixes
    (bug fix) Legendary should now work
    (bug fix) Persist should now half work
    Added Flash (untested)
    (bug fix) Summoning sickness fixed
    (bug fix) An attacking creature with protection from … cannot be blocked by cards with the quality
    Library cannot be seen anymore
    A player that needs to draw but has no card in his/her library loses the game
    Cards
    Bugs where fixed on the following cards:

    Animate Dead
    Armageddon clock
    Benalish Knight
    Cancel
    Castle
    Counterspell
    Force of Nature
    Helm of Chtazuk
    Hurkyll’s Recall
    Hypnotic specter 10E
    Kormus Bell, Living Lands (AI crash)
    Kudzu
    Lifeforce
    Obelisk of Bant
    Resurrection
    Roc of Kher Ridges

    Download at official site (35MB) --> http://wololo.net/wagic/download/

  2. #2
    DCEmu Old Pro carlitx's Avatar
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    looks like a nice update. just downloaded it.

  3. #3
    DCEmu Regular ojdon's Avatar
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    Do you have to know the game first to understand how to play or is there some instructions or a tutorial teaching you the basics?

  4. #4
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    There's a pdf manual including in the archive that gives you the basics of the gameplay. It should be enough to get started, even if you don't know the rules of Magic

  5. #5
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    great update, now all we need to do is fix that mem leak, and we are golden

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