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Thread: PSPCAP32: Amstrad CPC Emulator for PSP v1.4.4

                  
   
  1. #1
    DCEmu Coder zx-81's Avatar
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    psp PSPCAP32: Amstrad CPC Emulator for PSP v1.4.4



    Hi All,

    Here a new (final?) version of PSPCAP32 the CPC Emulator for PSP.

    For those who haven't seen previous versions, Caprice32 is one
    of the best emulator of the Amstrad CPC home computer series running
    on Windows and Unix, written by Ulrich Doewich.
    This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
    (see http://sourceforge.net/projects/caprice32)

    What's new in version 1.4.4 :

    - Cheat support !
    - Text editor to modify the global cheat.txt file
    - Memory monitoring engine to find your own cheat code !
    - Text editor to write your own comments on games
    - Display first comment line while browsing game files
    - Finally fix issue with "Home -> Exit" !
    - Add option to disable auto fire in settings menu
    - Improve global emulation speed
    - Improve file requester with virtual keyboard to choose
    sequentially rom files beginning with a given letter
    - Zip rom files are now decompressed in memory (much faster !)
    - Tested on FW-5.0-m33

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    See http://zx81.zx81.free.fr/ for download

    Enjoy,

    Zx.

    Download and Give Feedback Via Comments
    Last edited by zx-81; November 1st, 2008 at 19:19.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #2
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    Default Cheat codes

    Is there any way to convert the existing cheat code databases readily available, i.e. there:

    http://genesis8.free.fr/frontend/emu-uti.php
    "CPCEMU POKES DATABASE v1.1" -- (agy)pdb.zip
    "ULTPATCH.DBF - new poke database (version 3.4E)" -- cpcup34e.zip
    "CPCEMU.DBF v0.9 (12/21/99)" -- mix09.zip
    [...]

    To a format PSPCAP32 could recognize? A little help would be much appreciated.


    Thanks!

  3. #3
    DCEmu Coder zx-81's Avatar
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    Default

    i've converted your file in cheat format. Rename the file attached in cheat.txt and put it in pspcap32 folder

    You will then be able to import them in the game you want (using the import command, see README for details)
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  4. #4
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    Default cheats

    Thanks a million, did you merge the 3 "poke" databases available on:

    http://genesis8.free.fr/frontend/emu-uti.php

    Some pokes are missing from eachother files.

    Thanks!!!

  5. #5
    DCEmu Coder zx-81's Avatar
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    Default

    i've done it only using mix09.zip ... btw you've got now the file format, so you can write your own
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  6. #6
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    Default Cheats

    Quote Originally Posted by zx-81 View Post
    i've done it only using mix09.zip ... btw you've got now the file format, so you can write your own
    It's safe to assume you did something of the like:

    awk -F\" '{ print $4"\n "$10"-"$12,$6 }' MIX09.DBF

    correct me if I'm wrong...

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    Default Cheats

    I'm confused about something, please enlighten me, do we need to have one file per game and load it accordingly on-demand, or something else, having one big file doesn't seem to help pspcap32 to chose the right entry.

    I'm probably missing something there.

  8. #8
    DCEmu Coder zx-81's Avatar
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    Default

    Quote Originally Posted by jibanes View Post
    It's safe to assume you did something of the like:

    awk -F\" '{ print $4"\n "$10"-"$12,$6 }' MIX09.DBF

    correct me if I'm wrong...
    Yes i did it using awk & sed commands

    Quote Originally Posted by jibanes
    I'm confused about something, please enlighten me, do we need to have one file per game and load it accordingly on-demand, or something else, having one big file doesn't seem to help pspcap32 to chose the right entry.

    I'm probably missing something there.
    The cheat.txt file can be used to import the cheat you want using the cheat -> import menu. Then you have to save the cheats for the given game. Everything is done manually, and yes you should have then a file for each game.

    At first I've done the cheat stuff only for me to finish games i had no luck to finish when i was a child. My pleasure was also to find the cheat / poke @ by myself. That might explain why it is not so convenient to use cheat.txt file with pspcap32.

    hope that helps
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  9. #9
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    Default Cheats

    Can the cheat file have multiple codes for the SAME game or one cheat per file?

  10. #10
    DCEmu Coder zx-81's Avatar
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    you can have multiple code for a given game
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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