Curse you, Need for Speed Undercover! Curse you for getting our hopes up with Maggie Q-laden FMV sequences and tales of being inspired by our lord and savior the Transporter (hallowed be his name). Curse you for having the most promise of any NFS in recent memory but still letting us down.
Game Informer (70/100): "Part of the problem with Undercover is that it has no clear focus. After taking a detour with NFS: ProStreet, EA seems content to return to the pre-ProStreet era like it never happened. While this may not be a bad thing, Undercover refuses to move the needle forward from 2006's NFS: Carbon, and in some ways is a step back."
1UP (B): "In many ways, Need for Speed: Undercover is like a 'greatest hits' package of ideas and concepts that we've seen the franchise play around with since Need for Speed: Underground turned the series on its head five years ago. Undercover revels in street culture, much like both of the Underground games, while putting a greater emphasis on cops and car chases like Need for Speed: Most Wanted."
GamePlayer (65/100): "There's no getting around the fact, however, that Undercover is basically Most Wanted with a new lick of paint. Can somebody please green-light Hot Pursuit 3? Surely the open-world horse has been well-and-truly flogged?"
IGN (50/100): "Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design. The open world design is completely lost as you can't actually drive to any event, many races are closed off which means no cross traffic, and it's incredibly easy. The presentation could have been good but winds up feeling totally contrived and confusing at times."
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