Results 1 to 5 of 5

Thread: Quake-Life for PSP (Half-life mod)?

                  
   
  1. #1
    DCEmu Rookie Be3f's Avatar
    Join Date
    Mar 2006
    Posts
    139
    Rep Power
    66

    Default Quake-Life for PSP (Half-life mod)?

    Hl1 is based on modified Quake1 engine.
    hl.bsp & hl.mdl (map and model formats) are very similar with Q analogues (e.g. hl.bsp just has different HULLs).

    Well, here are some interesting experiments with hl.bsp & Quake ports:
    http://www.quakeone.com/forums/showthread.php?t=3997&

    http://forums.inside3d.com/viewtopic...er=asc&start=0

    And videos:
    http://www.quakeone.com/forums/showthread.php?t=4008&




    Yeah, modern Q1 ports such as FitzQuake support hl.bsp & hl.mdl

    So if anyoune want to play hl on psp:
    -take Kurok-PSP (upgraded Quake-PSP) souces here: http://bladebattles.com/kurok/SVN/
    -and FitzKurok src: http://bladebattles.com/kurok/files/...Sourcev0.4.rar
    -try to replace files bspfile.h, model.c, model.h and modelgen.h in Kurok-PSP with these files from Fitz src and compile Kurok.
    -try to run Hl maps (DM) and models on PSP. If it works, you'll maybe alo have to decompile and play around with maps and with scripts to run singleplayer correctly. And with game logic (progs.dat).

    =============================

    I visited quakeone.com, while i was printing this and found impressive news:
    http://quakeone.com/news/site-news/living-quake-life

    virox has released the source to his Quake-Life mod, which allows you to play Half-Life in Quake.
    https://customtf.svn.sourceforge.net...akelife/ql_src

  2. #2
    DCEmu Rookie Be3f's Avatar
    Join Date
    Mar 2006
    Posts
    139
    Rep Power
    66
    Last edited by Be3f; November 27th, 2008 at 14:28.

  3. #3
    PSP User zxxxy18's Avatar
    Join Date
    Oct 2007
    Location
    SpacE
    Age
    28
    Posts
    100
    Rep Power
    0

    Default

    So that be3f's post says "yes, its possible to play hl maps on psp" or "hey, look what a cool converter" or what???

  4. #4
    DCEmu Newbie jango1's Avatar
    Join Date
    Jul 2006
    Posts
    3
    Rep Power
    0

    Default

    I found this Half Life mod on psp while surfing the web the other day.



    This video also shows some gameplay:


    I've tried it myself and despite long loading the times, it plays pretty well.

  5. #5
    DCEmu Newbie
    Join Date
    Dec 2005
    Posts
    5
    Rep Power
    0

    Default

    QuakeC is portable to all Quake engines, so get Half-Life BSP support on the PSP, and throw Quake-Life's progs.dat in your Quake directory, and you're done.

    Needless to say, Quake-Life was designed to play like Quake in the Half-Life world, not like Half-Life. You'll have to replace a few models and do some art as well..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •