Genre: Side Scrolling Shooter
Rating By Community:
Overview: The new Xbox experience is out along with a hand full of XNA or "Community" games, there are many to pick from and after playing all the demo's on a $5 budget this one seemed like the clear winner, does it live up to its name? or is this just another one of those games that are thrown out there to make a quick buck?
Gameplay: Tho ridiculously short, this game brings a new fresh twist to side scrolling shooters with a good deal of characters to choose from each with their own weapon, special double jump AND secondary fire for each, plus, they all hold one extra weapon in common that you will be completely ignoring throughout the game but is still nice to have.
A problem I have with XNA games is that you MUST be connected to Xbox live in order to play them, I found this out when I went to play it as I was just starting this review (I like to have the games on while I write about it in case I have to double check anything) this off course became an instant frustration for me. Off course no points will be taken off for this as ALL games are the same, but this is one thing to have in mind for any future purchase of an XNA game.
Another problem that I wish Microsoft would fix is the lack of achievements on these XNA games, it was fun playing them, but would be even funner if I knew that all my hard work would be rewarded, plus, it adds value. Now that I have listed the problems of ALL XNA games, allow me to continue by listing the problems of this particular one, the frame drops at least once per level, this is not consistent but very noticeable, also, it takes about fifteen minutes to get through the story once, you have the option to complete each level through different paths which adds a bit of replay value but not much. All the characters can be unlocked within half an hour which is about how long it takes to beat the whole game seance you have three different paths to choose from starting from the first level and each path takes ten to fifteen minutes to complete.
Each character also has a strange gadget that will grab on to walls and roofs for you, this not only looks cool but once you get used to it can be very helpful as well.
One last feature of this game that needs to be mentioned is the automatic "bullet time" effect that activates when you are near death, this looks and feels cool, plus gives you a second chance at avoiding mortal hazards near you, this makes the game very forgiving, but the fact that this game revolves around the hone hit kill philosophy sort of evens things out. Once you die you will be taken to the character selection menu and after you choose one, you will be blasted back to action, once all of the players die, the game is over.
There are various enemies and terrains in this game.
Graphics: The game has a visual style unlike any other, monsters are imaginative and colorful, the backgrounds and environment are well detailed, and bullets in weapons are distinct. Opponents are animated strangely, their bodies are often stretched and my best guess is that its part of the style they are trying to pull of.
Sound: This seems like a game made for the stereotypical gamer male, there are big buns, chicks (you don't really get to see them up close tho) explosions, monsters, and aliens.....the sound is no different, it is very squishy and crunchy at times mostly when an enemy is killed, and there is rock on the background, could this possibly get more manly?
Replay Value: If you have been ether reading or paying attention to my review so far, you will know that there are not many reasons to come back to this game, no multilayer support, only about seven levels, and even tho it has three different endings, it only takes about thirty minutes to get there, on the bright side, there are seven unique characters. For 400 I would really have liked to get at least one hour of fun, overall whether or not you should buy this game comes down to how much is 400 worth to YOU, and how much you are willing to pay for a fun, but VERY short experience.
Conclusion: It seems like almost every single game that does something new or cool for the first time is very short, take portal for example, it was a completely new and awesome puzzle game but only lasted about two hours and it always ends up coming down to how much you are willing to pay for a very short but awesome experience. There IS a surprisingly alright story, and this is how the three endings are broken up, whoever you choose to serve will determine where you will go next, but be careful, you die in two out of the three endings.
It is easy to ignore backgrounds while in the heat of battle...don't.
There are currently 1 users browsing this thread. (0 members and 1 guests)