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Thread: Daedalus News - StrmnNrmn Speaks On His Blog - N64 Emu for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Daedalus News - StrmnNrmn Speaks On His Blog - N64 Emu for PSP

    StrmnNrmn posted this news tonight about his Nintendo 64 Emulator for PSP:

    No, I didn't choke on a mince pie

    I'm sorry for the lack of updates, both to the blog and to Daedalus. I've been working on Daedalus for about 10 years now, and those that have followed the project from the beginning will know that I have fairly regular periods of 'radio silence' followed by bursts of activity. I have lot of inertia, so once my interest shifts elsewhere it can take a long time to get me back on track. That's just the way I am.

    This time around it's because I've been really busy with work. I don't want to go into specifics, but for the past couple of years I've been working on a high profile game, and since January most of my energy has gone into helping to get it finished.

    I am unbelievably out of touch with the PSP scene. Recently, Kreationz got in touch to tell me about the progress that has been made with DaedalusX64. I was really pleased to hear that the project was being actively updated, particularly because I have a lot of respect for the people involved. The whole reason for making Daedalus open source was to give people the opportunity to learn from the source code and update it as needed, so it's great for this to be happening.

    I can't guarantee that I'll have the time to actively help with DaedalusX64, or even that I'll be able to regularly update this blog. I thought it would be a good idea to give my public backing to DaedalusX64 so that the team can get on with rolling out updates. I probably won't be making a PSP release of Daedalus any time soon.

    For what it's worth, I'm currently working on a new port of Daedalus. I'm going to keep the target platform secret for now, but I think it's very exciting. At the very least it means that I'm working on Daedalus again - I'm hoping to keep merging changes from DaedalusX64 back into the Daedalus source, and hopefully provide DaedalusX64 with one or two fixes of my own.

    That's all for now. Apologies in advance if the next blog post is in December 2009

    http://strmnnrmn.blogspot.com/2008/1...-am-alive.html

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    keeping the target platform secret hmmm pandora or iphone maybe?

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    DCEmu Rookie Mew's Avatar
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    maybe the wii x)

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    Pandora !!! ?

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    pandora for sure.

    im so happy about DX64 team. they take N64 emulation to new fantastic grounds! strmn wont help anymore, and the new team will do so much more than he ever did!

    all my thanx goes to DX64 team. hopefully there will be a christmas edition when mario 64 is almost fullspeed

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    Quote Originally Posted by kharaboudjan View Post
    pandora for sure.

    im so happy about DX64 team. they take N64 emulation to new fantastic grounds! strmn wont help anymore, and the new team will do so much more than he ever did!
    So, they'll do more than creating an Emulator from scratch, complete with Dynarec? Without him, the emulator wouldn't even exist StrmnNrmn has done a great job on this emulator and saying that someone else will do more then he has done in many years isn't befitting of all he's done.

    Don't get me wrong, I respect all members of that team and am really glad of what is being done, and that they'll do a great job, but saying that in that tone isn't appropriate.

    As for him not helping:

    I'm hoping to keep merging changes from DaedalusX64 back into the Daedalus source, and hopefully provide DaedalusX64 with one or two fixes of my own.
    How is that not helping?

    Cloudy

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    DCEmu Old Pro Wally's Avatar
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    Quote Originally Posted by kharaboudjan View Post
    pandora for sure.

    im so happy about DX64 team. they take N64 emulation to new fantastic grounds! strmn wont help anymore, and the new team will do so much more than he ever did!

    all my thanx goes to DX64 team. hopefully there will be a christmas edition when mario 64 is almost fullspeed
    I think your dream actually is coming true!

    Mario runs fairly well now with the addition of OSHLE and a few other cache related things.

    We'll see if its full speed very soon!

    Wally

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    Cloudy : yeah perhaps i was a little bit to mean to strmn. im very thankful for all his work, belive me. but i really dont think he will help that much anymore, if he does it will be fantastic but i think the DX64 team shouldnt hope and wait for his touch of the emulator anymore.

    even though strmn is one of the most talanted coders for the psp scene it is more worth with coders that has free time and motivation to continue this project.

    Wally: that sounds just amazing!!! good luck to you all

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    Quote Originally Posted by Wally View Post
    I think your dream actually is coming true!

    Mario runs fairly well now with the addition of OSHLE and a few other cache related things.

    We'll see if its full speed very soon!

    Wally
    Now go and get Body Harvest working o it or I'll come down to your house and brick your car.

    Keep up the good work, sir!

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    For me it's the Cruisn' series... Especially Cruisn' USA! I still have my Ultra 64 connected and in use. These games are still as much fun as they were back in 95 when the Coin up was released, hee hee
    (But Killer Instinct was awesome, too). Too bad the Cruisn' games and KI seem to be major trouble to get them playable on a PSP. But I'm still patiently hoping and waiting for that day...

    Respect to all coders involved in this project! Keep up the great work!

    cheers!

    azul

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