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Thread: Aleph One ( Marathon 2 and Marathon Infinity ) ported to PSP

                  
   
  1. #1
    Senior Staff Artist PSPdemon's Avatar
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    psp Aleph One ( Marathon 2 and Marathon Infinity ) ported to PSP

    Mk_BS has released port of Aleph One ( which plays Marathon 2 and Marathon Infinity! )

    Here's the release notes:

    ================================
    Aleph One PSP 0.1
    ================================
    Ported by Mk - BarrySoft

    ----------------------
    Info
    ----------------------

    This is a PSP port (1.50 kernel only at the moment) of Aleph One I made, sadly it
    actually seems to work only with Marathon 2 and Marathon Infinity but not with Marathon.
    I'm releasing this anyway as Marathon 2 and Infinity should already be fully playable
    and I'll try to fix the Marathon issue as soon as I can.

    This Project Website:
    Marathon 2 - http://www.barrysoft.it/SiteV3/Products.asp?ID=9
    Marathon Infinity - http://www.barrysoft.it/SiteV3/Products.asp?ID=10

    Aleph One Website: http://source.bungie.org

    ----------------------
    Features
    ----------------------

    Working:

    -Save & Loading
    -Low & High resolution graphics
    -Sound

    Missing:

    -Multiplayer support
    -Replays
    -Music

    Known Bugs:

    -Some underwater/liquid sprites can be seen from outside
    -Options are not saved correctly
    -Issue with energy & oxygen bars' graphics not drawn with
    the right palette after CLUT animations

    ----------------------
    Installation
    ----------------------

    I've included all the required data files
    as they are now freely distributable so you should
    be ready to go, just copy the provided folders in
    your GAME150 folder on your PSP

    If for any reason you want to get the data files by yourself
    just download the package from http://alephone.cebix.net/ and
    create a folder called "data" in your EBOOT directory to put
    the files into.

    Be aware that without the font resources file that is not included
    in the package the game will not start, but you can get the font file
    from any package at http://source.bungie.org/get/ just rename the
    font file to "Font" and place it in the "data" folder

    ----------------------
    Controls
    ----------------------

    D-PAD Walk
    CIRCLE Action
    CROSS First trigger
    SQUARE Second trigger
    L Sidestep left
    R Sidestep right
    L + R Swim
    TRIANGLE + RIGHT Next weapon
    TRIANGLE + LEFT Previous weapon
    TRIANGLE + UP or DOWN Look up or down
    TRIANGLE + UP or DOWN (OHM) Zoom overhead map in or out
    TRIANGLE + CIRCLE Center view
    SELECT Overhead map
    START In-Game menu
    L + R + CIRCLE Take screenshot
    L + R + TRIANGLE Tolge high resolution
    TRIANGLE + CIRCLE + DOWN Fullscreen mode on
    TRIANGLE + CIRCLE + UP Fullscreen mode off

    ----------------------
    Notes
    ----------------------

    -At the moment Highres graphics must first be actived to be used
    -After dying press START and return to main menu to load or start a new game or press
    the action button to restart from the last savegame.

    ----------------------
    Thanks
    ----------------------

    To Bungie for creating such a great game and releasing it free and opensource

    To the Aleph One community that made my dream of playing the Marathon Trilogy
    without a mac possible

    To Jonn Blanchard from RG Softworks for porting Aleph One on the GP2X, the GP2X port really
    helped me a lot to understand where i should start

    To the whole PSP Development scene for being so active and full of skilled devs

    To my girlfriend that managed to avoid to kill me every time i wasn't answering the phone
    testing the new Aleph One build

    ----------------------
    Source
    ----------------------

    I'll add more info on how to compile the source soon, you can get it from:
    http://www.barrysoft.it/products/A1PSPsrc.zip

    I used some very dirty makefile hackery to make it work so maybe you'll have
    to edit some things by yourself to get it work for you.

    ----------------------
    Contacts
    ----------------------

    You can reach me at mk[at]barrysoft.it
    or at my site http://www.barrysoft.it

    Download Links:

    Marathon 2
    Marathon Infinity

    Download and Give Feedback Via Comments
    404 Error: This signature is missing!

  2. #2
    Senior Staff Artist PSPdemon's Avatar
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    Thought I'd also bring this up... the folder structure on Marathon 2 is wrong. To correct it switch the folder names.

    So It'll be like so...

    "alephoneM2" to "alephoneM2%"

    and

    "alephoneM2%" to "alephoneM2"

    in the end its structure should be like this

    --GAME ( or GAME150 )
    -----alephoneM2
    ---------EBOOT.PBP
    ---------data
    -----alephoneM2%
    ---------EBOOT.PBP


    edit: links fixed
    Last edited by PSPdemon; December 13th, 2008 at 17:49.
    404 Error: This signature is missing!

  3. #3
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    Awesome work, i've been waiting 4 this port long time

    jShadow is my only wish now

  4. #4

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    Any plans on porting this over to slim.(I have a fat, but I'm to lazy to find it, lol.)

  5. #5

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    this is awesome!

  6. #6
    The Gaming Wolf wolfpack's Avatar
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    Ive been waiting for this to happen for over a year...

    Thank you so much! ^^_^^

    Ill be looking forward for updates

    Anyone know if this works with 3.71m33?
    Cuz i cant get it working >>_>>
    Last edited by wolfpack; December 15th, 2008 at 22:38.

  7. #7
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    Awesome!


    @Wolfpack
    You need a phat psp with the 1.5 kernel add on for 3.71m33.
    Last edited by Nembo; January 17th, 2009 at 15:28.

  8. #8
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    PSP Slim version soon, please?

    I loved Marathons!

  9. #9
    DCEmu Legend Buddy4point0's Avatar
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    This looks great!
    I'll definitely be downloading it.

    I liked marathon so much back in the day, I've never played Marathon 2 or Marathon Infinity but I guess I will now.

    Thanks Devs!

  10. #10
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    Thank you all!
    I'll start working on the slim version very soon, it shouldn't be too much of a problem but I had nearly no free time these days to star working on it...

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