GyroVorbis posted a new episode of Adventures in Game Development at Youtube, a video journal covering the development of the 2D RPG Elysian Shadows for Dreamcast and PC: "We tried to use the engine to do a few side projects, to sort of show off its capabilities. We created a Chu Chu Rocket clone and recreated a level from Super Mario Bros."








After several weeks of delays, Chapter 15 is finally here. As you can see from the video, the majority of the time was spent screwing around with the engine. It was still productive, though. We tweaked Lua in a few places, and it got us even more ready to throw down on the actual Elysian Shadows.

Unfortunately this will be our last video for several weeks. All of us have final exams, work projects, and other things eating our time. It's either we take a break or continue work without being able to give the project our full attention. We would rather not make contributions or videos that aren't up to our own standards.
Full news post along with a detailed look into the status of our project here: http://elysianshadows.com/project/news

MARIO BROS - There are still parts of the level (as you could see) that were slightly sketchy. Keep in mind that this was made in a day. We didn't want to cheat and continue working after 24 hours. I have faith that it could be made perfectly if we had another day.

CAMERA ISSUES - As you can see, Youtube is now widescreen. This makes our videos look even $#@!tier than ever. I attempted to record this chapter at 640x480 (highest resolution our cheap camera can do), but it still looks bad. I am considering perhaps starting a donation fund to help us get a new camera. The audio and video completely suck on this one.

FORUMS - If you like what you see and are interested in somehow becoming involved with game development or seeking help, I encourage you to join our forums over at elysianshadows.com. We have plenty of talented indie developer regulars who would be glad to help with your questions.


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