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Thread: OpenTTD for PSP now playable

                  
   
  1. #1
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    Thumbs up OpenTTD for PSP now playable

    (Awesome News Submission by Turulo)

    <img src="http://nixgeneration.com/~jaime/psp/openttd/screenshots/openttd-1.png">

    Hi,

    I have started a port of OpenTTD game based on the original Transport Tycoon Deluxe. Now the port is playable but save/load doesnt work by the moment.

    UPDATED: Looks like release isnt working in 2.00, any help with this is very much appreciated as i dont have access to a 2.00 psp for testing ;(

    More info about the game and full feature list:
    http://www.openttd.org/about.php

    I include the readme that contains all the information about port status, etc ..

    Also, some screenshots and the game

    OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    OpenTTD is originaly developed by the openttd team http://www.openttd.org and has been ported to the PSP by Jaime Penalba. This code is licensed under the GNU General Public License version 2.0. For more information, see the file 'COPYING' included with every release and source download of the game.

    INSTALLATION
    ============

    NOTE: when i wrote this and pacakged the release i was very stoned, and made
    some mistakes with version (lol) 1.52 means 1.50 sorry for this.

    To run OpenTTD it is *required* that you install certain files needed from the
    original retail Transport Tycoon Deluxe, whether for DOS or Windows.

    1.- Copy the "ottd/" directory into your psp at "/PSP/GAME/" (game data)

    2.- Depending on your psp version (game executable)
    * 1.0 & 2.0 (2.0 not tested), Copy the "1.00/ottd/" dir to "/PSP/GAME/"
    * 1.52, Copy the "1.52/ottd/" & "1.52/ottd%/" dirs to "/PSP/GAME/"

    3.- Now you must install some data files from the retail Transport Tycoon Deluxe
    you will find the game easily on some abandonware sites or p2p networks. To
    install them you must copy the following files to "/PSP/GAME/ottd/data/"
    * Required files: TRG1R.GRF, TRGCR.GRF, TRGHR.GRF, TRGIR.GRF, TRGTR.GRF, SA
    MPLE.CAT

    CONTROLS
    ========

    - Digital pad: 1px movement
    - Analog stick: 2px movement
    - Cross: mouse left click
    - Circle: mouse right click, hold it and press pad to move arround the map.
    - Square: hold it and press pad or analog, to move a window.
    - Triangle: Closes the window under mouse cursor (BE CAREFULL, you will see)
    - L trigger: Zoom out
    - R trigger: Zoom in
    - L trigger + R trigger: Delete all non vital windows

    STATUS
    ======

    This port is still in early development, if you want to contribute, contact me.

    By the moment it cannot save or load games, but game is playable, i have managed to play for more than 1 hour without problems. Just create a new game with random generated terrain to play

    Here is the list of things pending to be fixed.

    - Pending major fixes
    * Fix saveload functions
    * Enable network mode

    - Pending minor fixes needed
    * Support midi tracks
    * Resize some windows
    * Fix dropdown menus positioning
    * Screenshots support
    * Fix map button/dialog

    WELL KNOWN CRASHES
    ==============

    If you want to be the best playing this buggy release is not enough to be a good
    tycoon player, you may know the bugs if you want to keep playing :P

    The two major well known crashes are:

    - If you press triangle and there isnt a window under the mouse cursor it will
    delete main window, so game ended...

    - The other one is when you press the map button, the game segfaults, so dont
    press it.

    Now you can be a real tycooner.


    SOURCE & UPDATES
    ================

    Source code and updates can be found at:
    http://nixgeneration.com/~jaime/psp/openttd/

    BUGS & CONTACT
    ==============

    Any kind of patch, sugestion or contribution is wellcome, contact me.
    Sources and binary can be downloaded via the comments:

    And some screenshots

  2. #2
    Won Hung Lo wraggster's Avatar
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    OMG this is major news for us PSP Homebrew fans, what a crackin release

    ill post the awesome news

  3. #3
    Won Hung Lo wraggster's Avatar
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    uploaded the release to the forum (save your bandwidth) and upgraded you to PSP Coder so that the news shows up on the main site when i move it in a minute

  4. #4
    DCEmu Newbie ap0calypse's Avatar
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    WOW! This port looks amazing. Great Work Turulo.

    Im looking forward to the next release of this one.

  5. #5
    C64 PSP Coder urchin's Avatar
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    Heh, I was also working on this

    I've not tried this port yet, but how does it handle the icon bar being longer than the PSP screen?
    c64psp - http://urch.in/c64psp - c64 emulator for psp

  6. #6
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    Look good, but it doesn't work for me.
    It loads then stops at the black screen when it is asked to wait while loading.
    I've tried french and english version of transport tycoon deluxe but without any success Please help me

  7. #7

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    Great game but since you got one game to work why dont you get
    RollerCoster Tycon to run

    It uses the same engien so it shuld be quite easy for you to port
    that and i know you would add alot of fanfair

  8. #8
    DCEmu Rookie Mr.Modem's Avatar
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    Nice! I've been waiting for this game to be ported!

  9. #9
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    Thanks for the replys any feedback is very much apreciated as this is a very early release.

    urchin wrote:
    Heh, I was also working on this

    I've not tried this port yet, but how does it handle the icon bar being longer than the PSP screen?
    Well if you were interested, then i would be very glad if you would like to help me fixing save/load and networking functions

    About the toolbar and window resizing, is kindda easy, just editing window structures arrays, i removed spaces between icons and cutted some of them to half size such as zoom icons to fit the hole toolbar. The windowing code is quite clean so is nice to work with it.

    If you want to take a look toolbar is defined using "Widget _toolb_normal_widgets[]" array and "WindowDesc _toolb_normal_desc" structure at main_gui.c

    lecdg2 wrote:
    Look good, but it doesn't work for me.
    It loads then stops at the black screen when it is asked to wait while loading.
    I've tried french and english version of transport tycoon deluxe but without any success Please help me
    Which PSP FW version are you using¿ also are you using dos or windows TTD files? if it hangs while loading it must be due to missing data files, please recheck that you have copied the following files into yout psp at "/PSP/GAME/ottd/data/" directory:
    TRG1R.GRF, TRGCR.GRF, TRGHR.GRF, TRGIR.GRF, TRGTR.GRF, SAMPLE.CAT

    Otherwise look if there are message errors at "/PSP/GAME/ottd/stderr.txt", and let me know, if still doesnt work, i will send you a release with higer debug level if you are interested.


    GameSharkGX said:
    Great game but since you got one game to work why dont you get
    RollerCoster Tycon to run

    It uses the same engien so it shuld be quite easy for you to port
    that and i know you would add alot of fanfair
    Well i also love RollerCoster Tycoon and other games by Chris Sawyer, but source is not available , this port was done thanks to the OpenTTD team who recoded the hole game using the orginal textures and made the source available.


    Thanks again to all for feedback

  10. #10
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    Well, i've reinstalled it, and it's working now!! Great port And thank you Turulo!!

    In fact, how can i change the language? it's in spanish right now !!!

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