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Thread: DOOM-PSP v0.05 Plus Released

                  
   
  1. #11
    DCEmu Legend Buddy4point0's Avatar
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    ive had this for a while noww i got doom,doom 2,ulatament doom, and some others

  2. #12
    DCEmu Rookie Be3f's Avatar
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    @BlackShark
    I've found a solution:
    makefile (in src/libtimidity-0.1.0/src) is missing the string PSPSDK=$(shell psp-config --pspsdk-path)

    print it before include $(PSPSDK)/lib/build.mak
    Then print
    make
    make install

    Then, In the src root dir print make
    That's all! Your EPOOT.PBP should be compiled!
    GL!

  3. #13
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    Is there any way to turn Auto Run off? Or adjust Gama without changing the source and recompiling? If not, any tips on how to change and compile this myself?
    Ive tried the other PSP emu's or ports, but this is the best IMO.

    Thanks

  4. #14
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    Holy bumped threads, batman!

  5. #15

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    Ah what the hell did you bump this ancient thread for? I thought somebody had actually released a new version of doom for PSP.

  6. #16
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    Any PSP Coders? Anyone that knows doom? Im still looking to turn off autorun.

  7. #17
    DCEmu Pro No_one_in_particular's Avatar
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    Why not just make a new thread in discussion ? You're bumping an over-2 year old news thread.

  8. #18
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    Use Doom for the PSP v1.4 by Chilly Willy.
    http://groups.google.com/group/chill...v1.4.zip?hl=en

    That doesn't auto-run (requires a single button press to start the game if you've already got the default config file set the way you like), and allows you to change the gamma in-game like regular Doom (among other features).

  9. #19
    DCEmu Rookie BlackShark's Avatar
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    and it looks very nice, clarity wise.

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