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Thread: DOOM-PSP v0.05 Plus Released

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default DOOM-PSP v0.05 Plus Released

    Greg Berkhof has released a new version of DoomPSP with improvements made by him, heres info on whats new:

    Features added

    - auto run : By default, your marine now is running whenever moving, turning, or strafing.
    - walk button : Because of autorun, the run button is now the walk button. Press and hold whenever walking is required.
    - map zoom : you can now press up and down on dpad/nub to zoom in and out in the auto map.
    - CHEATS! : hold start and press x, o, square and triangle. x for god, o for keys, guns, and ammo, triangle for full map, and square for level skip.

    Changes

    - gamma is now set to 3 rather then 0 : Brightens the game consideratly, may cause some washout however
    - minor key assignemtnts : swapped O and X buttons in L+R+Start menu, weapons now bound to left and right rather then up and down.
    - minor text changes : quit now says "press use to quit" instead of x (as you can set use to whatever you want)

    Download at the PSP Scenes most comprehensive Doom for PSP page here --> http://psp-news.dcemu.co.uk/doompsp.shtml

  2. #2
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    wow awesome update, even has god mode and level skip thanks Greg Berkhof

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    Why does only 3 of the 4 episides of ultimate doom run.

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    Iv had this for ages

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    Quote Originally Posted by tallica
    Iv had this for ages
    Yeah, that's because this was dugg up from January.

    Is this the same version DOOM-PSP that is used for mods (eg. Heretic, Quake 2)?

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    DCEmu Rookie BlackShark's Avatar
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    Does any body know how to compile the source???

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    DCEmu Rookie Be3f's Avatar
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    Does any body know how to compile the source???
    Try PSPSDK from XOLoser.com (I didn't test this method).
    Did you make any changes in source? It would be awesome, if anyone implements multiplayer support... and even hardware GU renderer...

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    DCEmu Rookie Be3f's Avatar
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    Also, it would be great if this port supported hexen & Heretic WADs.
    Does anyone know how to adjust brightness in the sources? IMHO it is too high in 0.5+, I prefer default "dark" brightness (zero value), whitch was in 0.5 and lower versions... And, maybe, there is a simple way to change screen resolution in source (from 320x240 to 480x272)?

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    DCEmu Rookie BlackShark's Avatar
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    Well Im trying to add ad-hoc and MP3 support , but before I can do that I wanna see if I can Compile it first. and im having trouble with that.

    EDIT: also, editing the screen brightness would be fairly easy, id do it but, ya know, wont compile

  10. #10
    DCEmu Rookie Be3f's Avatar
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    @BlackShark
    Our plans are really great!
    Did you install pspsdk, cygwin and psptoolchain (from ps2dev.org)?
    Hmm. And, maybe this thread will help you:
    http://www.ltestudios.com/forum/viewtopic.php?t=71
    You'd better post your question here:
    http://forums.ps2dev.org/viewforum.php?f=14

    Does anyone know, how to contact DOOM-PSP creator (Greg Berkhof)?

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