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Thread: Frodo C64 emulator ported to Wii

                  
   
  1. #91
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    Quote Originally Posted by Sektor View Post
    I don't think you are doing anything wrong. Everything you need is included in frodo-wii-bin-10.tar.gz, you don't need the source. It is meant to start up with the blue C64 screen even if you don't have any images in the folder. It works on my system but I'm running 3.1E and bootmii. Try unplugging everything (USB devices and gamecube memory cards) to see if there is some conflict.
    Tried that (2 wavebirds, 1 wired gc controller, 2 ngc memcards, 1 usb battery charger for wii fit).......all unplugged and still does the same thing

    So, back to a clean install of the folder again and as a final solution I edited the frodo rsrc file to remove the drive 8 being ghouls _and_ghosts.t64 and I also changed skipframes to 3.5 to improve speed and reduce flicker like I've done with Frodo DS - all other lines unaltered:

    PHP Code:
    NormalCycles 63
    BadLineCycles 
    23
    CIACycles 
    63
    FloppyCycles 
    64
    SkipFrames 
    3.5
    LatencyMin 
    80
    LatencyMax 
    120
    LatencyAvg 
    280
    ScalingNumerator 
    2
    ScalingDenominator 
    2
    DrivePath8 

    DrivePath9 
    DrivePath10 
    DrivePath11 
    ViewPort = Default
    DisplayMode = Default
    SIDType DIGITAL
    REUSize 
    NONE
    DisplayType 
    WINDOW
    Joystick1Port 
    0
    Joystick2Port 
    0
    SpritesOn 
    TRUE
    SpriteCollisions 
    TRUE
    JoystickSwap 
    TRUE
    LimitSpeed 
    TRUE
    FastReset 
    FALSE
    CIAIRQHack 
    FALSE
    MapSlash 
    TRUE
    Emul1541Proc 
    FALSE
    SIDFilters 
    TRUE
    DoubleScan 
    TRUE
    HideCursor 
    FALSE
    DirectSound 
    TRUE
    ExclusiveSound 
    FALSE
    AutoPause 
    FALSE
    PrefsAtStartup 
    FALSE
    SystemMemory 
    FALSE
    AlwaysCopy 
    FALSE
    SystemKeys 
    TRUE
    ShowLEDs 
    TRUE
    JoystickKeyBinding0 
    65
    JoystickKeyBinding1 
    66
    JoystickKeyBinding2 
    68
    JoystickKeyBinding3 
    72
    JoystickKeyBinding4 
    80
    JoystickKeyBinding5 
    28
    JoystickKeyBinding6 
    3
    JoystickKeyBinding7 
    0
    JoystickKeyBinding8 
    3
    JoystickKeyBinding9 
    60
    JoystickKeyBinding10 
    65
    JoystickKeyBinding11 
    66
    JoystickKeyBinding12 
    68
    JoystickKeyBinding13 
    72
    JoystickKeyBinding14 
    80
    JoystickKeyBinding15 
    59
    JoystickKeyBinding16 
    = -1
    JoystickKeyBinding17 
    80
    JoystickKeyBinding18 
    = -1
    JoystickKeyBinding19 
    = -1
    JoystickKeyBinding20 
    = -1
    JoystickKeyBinding21 
    = -1
    DisplayOption 
    0
    MsPerFrame 
    28 
    Still no joy .......

    Maybe it's the fact that I'm on 3.4E?????

  2. #92

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    @gaffer: Your apps directory should look like this:

    apps/
    apps/frodo/
    apps/frodo/tmp/
    apps/frodo/FreeMono.ttf
    apps/frodo/C64.ttf
    apps/frodo/saves/
    apps/frodo/frodorc
    apps/frodo/boot.dol
    apps/frodo/meta.xml
    apps/frodo/images/
    apps/frodo/icon.png

    Do you have everything from the list above on your SD card? I suppose other homebrew applications run and can make use of the SD card for you?

    If it still doesn't work I really have no clue about what could be wrong, sorry :-/

  3. #93
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    Quote Originally Posted by SimonKagstrom View Post
    @BBE24: Try the first one, it's usually the one which will load the game. You'll need to replace the disk somewhere in the game though, just insert it without loading then.

    Yep, it seems to boot the game up. It comes to the title screen, but the controls don't work. So basically I am just stuck looking at the title screen, LOL. Maybe an issue with key mapping on this particular game..?

  4. #94
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    @ SimonKagstrom: yep, had those files.

    Bizarrely, I think I figured it out. My SD reader light was flickering intermittently so I tried a different card reader and tried the whole process again.

    Everything works now .

    I'm guessing that the boot.dol file was getting corrupted as the reader had a problem.
    New reader = "good" boot.dol transfer ----- everything works.

    Thanx for your help .

    The only issue now is that many of my .d64 progs have a lame "intro screen" that you can only get out of (to launch the game) by pressing run/stop........


    .......need to figure out how to get that to work now (tried via keyboard but it doesn't work).

  5. #95
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    Quote Originally Posted by Gaffer View Post
    @ SimonKagstrom: yep, had those files.

    Bizarrely, I think I figured it out. My SD reader light was flickering intermittently so I tried a different card reader and tried the whole process again.

    Everything works now .

    I'm guessing that the boot.dol file was getting corrupted as the reader had a problem.
    New reader = "good" boot.dol transfer ----- everything works.

    Thanx for your help .

    The only issue now is that many of my .d64 progs have a lame "intro screen" that you can only get out of (to launch the game) by pressing run/stop........


    .......need to figure out how to get that to work now (tried via keyboard but it doesn't work).
    ahha! That's my problem too. The ROM i'm using has an intro screen that says press run/stop to start the game or whatever, and none of the buttons on my wiimote or classic controller can get past that screen

  6. #96

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    Just bind it to one of the buttons then - you have all of that on the virtual keyboard in the menu. I think escape is run/stop on the USB keyboard.

  7. #97

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    just wondering how many disk images you can have in the image folder. I had 4500 in one folder, but then it wouldn't get past the load screen.So i put all the files in corresponding sub-directories, A-Z. Only the ones with a few images would load, 'V' for example, Only had about 20 games in there. But when I tried to load 'T', which has over 200 games, it froze.

  8. #98

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    The limit is "All the games you can reasonably play" :-)

    I suppose there is some bug there though - there is no hard-coded limit - the file list is reallocated to fit all the directory entries there. I guess there might be some problem at a lower level as well (libfat?).

  9. #99

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    Thanks for the reply. After some trial and error, about 100 images to a directory is fine. all loads ok.

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