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Thread: Frodo C64 emulator ported to Wii

                  
   
  1. #71

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    Version 8 has been released today. It can be downloaded from

    http://frodo-wii.googlecode.com

    as usual. The changes are:

    * Nunchuck and analogue part of the classic controller can now be used (Aaron Morris)
    * Bugs in keybinding fixed
    * Lots of inactive network code

  2. #72
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    How do you load a rom. I select a d64 file and the app goes back to the blue screen. I can never start the rom.

  3. #73
    DCEmu Coder Sektor's Avatar
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    To load a game:

    Push home
    Choose "insert disc or tape"
    Push home
    Choose "invoke key sequence"
    Usually pick "LOAD "*",8,1

    A single insert AND load option would be nice.
    Last edited by Sektor; March 14th, 2009 at 02:59.

  4. #74

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    Try my subversion! Many improvements in the image load section. wiimote is joystick port1, nunchuk is port2.

  5. #75

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    @congoblase: Where can I get the source code for this? I'd be happy to give you a branch on the frodo-wii subversion tree where you can develop your stuff.

    I'll also integrate any good features you've implemented, provided I can take them in without breaking anything :-)

  6. #76
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    Is there any possibility to get original C64 displaymodes 288p@50hz and 240p@60hz to work?

    That way you don't get headache even with 50hz mode (C64 is fully progressive, no interlaced modes possible -> no flickering).

    (I think there is no hardware limitation, because example Genesis Megadrive-emulator works with these displaymodes)
    Last edited by kurg; March 30th, 2009 at 13:34.

  7. #77

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    @kurg I tried this before, and the SDL port doesn't allow you to set other resolutions than 640x480 (maybe with a few exceptions). Lower resolutions gives you only a small window on the screen so is not very useful.

    Changing that would mean to rewrite the graphics stuff to work without SDL, which will be quite a bit of work for me.

  8. #78

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    Version 9 has been released moments ago. The main feature in this version is networking, which now works. So go ahead and play some real international karate now!

    Download from http://frodo-wii.googlecode.com as always.

  9. #79

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    Version 10 has now been released. Get it from http://frodo-wii.googlecode.com. The main changes are:

    * Holger Eilts has improved the menu layout quite a lot
    * Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
    * It's possible to store and load files in subdirectories now
    * By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
    * Sound cracks are now gone (thanks to Tantrics new SDL work)

    To play network games, you *need* to upgrade to this version (since the version of the network protocol has been bumped up).

    Have fun!

    // Simon

  10. #80
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    Quote Originally Posted by SimonKagstrom View Post
    Version 10 has now been released. Get it from http://frodo-wii.googlecode.com. The main changes are:

    * Holger Eilts has improved the menu layout quite a lot
    * Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
    * It's possible to store and load files in subdirectories now
    * By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
    * Sound cracks are now gone (thanks to Tantrics new SDL work)

    To play network games, you *need* to upgrade to this version (since the version of the network protocol has been bumped up).

    Have fun!

    // Simon
    As allway thanks for the dedication and regular updates to this (now pretty much complete) emulator! :thumbup:

    Downloading now!


    I just wish the programmers for fuse and uae would get the same loving as frodo on the wii.

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