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Thread: First (to my knollage) Nintendo 64 Emulator for PSP !!

                  
   
  1. #41
    DCEmu Old Pro Wally's Avatar
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    PSMonkey: WaveRace.v64 works @ 2fps (1.998). try it for urself

    Its the only commercial game that i have had working.

    Might be good for your testing eh?

    I agree with $n!pR. Why not port UltraHLE? (Im not sure if its aSM or not)

    I found removing the Debug entries in the code sped things up a touch as well

  2. #42
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    How did you get waverace to work?? I just tried and nothing happens....

  3. #43
    DCEmu Old Pro Wally's Avatar
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    Who knows....

    I think because i cleared some debugging crap it prolly made a difference

    Got MSN Sniper? add wally4000-at-Gmail.com to ur list

  4. #44
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    Hmm...well, my little "joke" about the name was just that, a joke. I didn't mean anything by it. Also, I do now see your point; I thought I did before but I obviously didn't.

    I think this "feud" between sites is actually somewhat amusing; it's really so pointless and you'd think that the sites could just exist side by side and not try pushing their ideals on each other. I wonder what exactly started this feud, and why the issue hasn't been resolved already. I think you could be the one to show them the way; there hasn't been anyone else so maybe that's all they needed: a guide (sort of).

    Well, my short post is just about over, and I really hope this issue gets resolved quickly and you get back to that emu so I can play some Mario Kart on the go.

  5. #45
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    Quote Originally Posted by wally
    PSMonkey: WaveRace.v64 works @ 2fps (1.998). try it for urself

    Its the only commercial game that i have had working.

    Might be good for your testing eh?

    I agree with $n!pR. Why not port UltraHLE? (Im not sure if its aSM or not)

    I found removing the Debug entries in the code sped things up a touch as well
    Wally you code?

    Also yes I have been tempted to remove some debug features. I actualy removed quite a few of them so far in the memory area. Also I am currious to chat over msn (nexis2600[at]hotmail...., you get the picture on how to fix that). I also got fire demo running at 1.87/1.9 fps by rewriting a few parts. I also fix the pi transfer (I think it means dma transfer) to be much faster & added in a retrive memory pointer which i use for the pi/dma transfer & video.

    Regarding waverace I will have to check & also can you give me a bit of info. I am guessing since it's v64 the rom is not byteswaped yet? (this is an issue since some roms on the net are byteswaped and some arn't)

  6. #46
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    Ya, I tried waverace only the file extension is .z64 dunno if that makes a difference - couldnt get it to work.

  7. #47
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    Very nice work PSmonkey (and everyone else who worked on it)!

  8. #48
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    I got somewhat of a result with mariokart 64 Just a fuzzy screen, but it's better progress than the waverace rom i tried.

    Should also say, it's running at a stable 1.275FPS. A little better than the demo's supplied.

  9. #49
    Now with Blast Processing! Kaiser's Avatar
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    Quote Originally Posted by $n!pR
    I got somewhat of a result with mariokart 64 Just a fuzzy screen, but it's better progress than the waverace rom i tried.

    Should also say, it's running at a stable 1.275FPS. A little better than the demo's supplied.
    Thats pretty cool actually. I might give it a go with the roms I got to see what reaction the emulator gives me and at what FPS.

  10. #50

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    PSPmonkey this is a beutiful project man! I knew someone could port an N64 emulator. I am amazed at the amount of power this little system has. And all I can say is I bought a PSP for the homebrew. It is great what your doing

    god speed :-)

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